I must say, the only real way to enjoy music is with HRA 24-bit/96 kHz transferred at rate of 9216 kbps. I can't fathom how people could be content listening to CDs (16-bit/44.1 kHz/1411 kbps) for so long. The sound quality is so obviously inferior. The difference is really night and day. And don't get me started on the pathetic excuse that is MP3, or other similar compressed audio formats.
If you're looking at it purely from the point of preference, then you're correct. Heck, we can take this even further and say that some people might still prefer black and white movies compared to movies in full color and UHD resolution.. Preferences are often subjective after all, and I'm fine with that.
But what I said is still true. 60 FPS offers far greater fluidity and exposes more detail in motion compared to 30 FPS. Here's a great site with some 30 vs 60 FPS clips so people can see what I'm talking about:
You missed the point I was trying to make. In BOTH cases one choice of consumption offers an objectively superior experience. Listening to high-resolution audio with its increased bandwidth and improved dynamic range will bring out subtle details and nuances that CD-DA is often not able of achieving, and in general provides a better sonic quality. The same applies for 60fps when talking video games. So, yeah, you were right from a purely technical perspective.
However, what it ultimately comes down to is whether or not the consumer perceives those inherent differences as important enough to bother investing time and money to be able to enjoy the advantages of HRA/HFR. A lot of people hold the opinon that the improvements made by 60fps over 30fps are barely noticable and thus neglectable, especially given the cost-benefit-ratio. And the thing is, they are not necessarily wrong. While it's hardly disputable that 60fps is better, how much is a matter of perception. For some it's like day and night, making gaming at anything less than HFR unbearable, others have problems pointing out the distinctions even when comparing two videos recorded with varying framerates side by side. And even if they are able to perceive the enhanced smoothness, fluidity and detail, they simply don't assign that much value to it.
Personally, as long as the framerate is stable, I don't mind 30fps. Yes, I can clearly see the improvements made by 60fps, but unless we're talking about a competitive game that heavily relies in quick reactions (for example, first-person online shooter), my priorities simply lie elsewhere.
In the end, I think, we should all be a bit more accepting of other people's choices.