Razrback16;n10710901 said:I love CD Projekt Red, but yeah this is definitely something that rubs me the wrong way. The PC gaming platform is superior than the console platform - there's no reason at all why consoles that struggle to run games in 1080p at a sad 30fps should be getting HDR patches while the PC platform, where gamers run games in better resolutions with better framerates and image quality are lacking it. Just doesn't make a lick of sense.
SigilFey;n10720651 said:Not sure what you mean here. HDR (High Dynamic Range) is a lighting technique that is standard in most PC games, TW3 included. It works just fine. Or are you referring to high definition (2K / 4K) resolutions? This is also available on PCs already. Just change the resolution to the desired one if you have a true 2K / 4K display. If you have a 1080p monitor, you'll need to enable DSR (Dynamic Super Resolution) on Nvidia or VSR (Virtual Super Resolution) for AMD. You can find these options in the requisite control panels for the GPU.
The one thing that might cause a slight issue is the scaling of the 2D elements (like the font or inventory icons). Those will get pretty tiny if you up the resolution too far.
Razrback16;n10722541 said:Hi Sigil -
I'm talking about HDR - let me try to embed a tweet here, not sure if this messageboard software allows it or not -
Looks like this messageboard software doesn't allow a direct embed, so I'll provide a link to CDPR stating they are not releasing HDR for the PC -
https://twitter.com/Marcin360/statu...cher-3/the-witcher-3-pc-hdr&tfw_site=pcgamesn
SigilFey;n10722801 said:Ah! Missed this bit of technical goodness along the way it seems. So it's native HDR on a physical display. (I wish they would stop recycling acronyms.) I remember HDR from the days of TES: Oblivion...when it made looking at a rock appear like you were staring into the sun. I follow, now.
Still, the color gradients used in the standard PC display will likely outstrip the standard console version. Brighter brights and deeper shadows, far less noticeable lines. I really don't notice the gradient lines at all on my screen. Only in the darkest areas can I clearly pick them out. There is at least some level of HDR being used through the GPU, but having a monitor capable of a billion colors would be pretty nice. (Unfortunately, from the reading I just did, I think the answer is a solid "no" for that one. It might be that the consoles simply have the feature built in to their systems by default. Makes sense, since TVs appear to have had the feature for significantly longer than monitors.)
I'm still unsure about exactly how much native, display HDR differs from GPU HDR, which we've had for a long time.
SigilFey;n10722801 said:Ah! Missed this bit of technical goodness along the way it seems. So it's native HDR on a physical display. (I wish they would stop recycling acronyms.) I remember HDR from the days of TES: Oblivion...when it made looking at a rock appear like you were staring into the sun. I follow, now.
Still, the color gradients used in the standard PC display will likely outstrip the standard console version. Brighter brights and deeper shadows, far less noticeable lines. I really don't notice the gradient lines at all on my screen. Only in the darkest areas can I clearly pick them out. There is at least some level of HDR being used through the GPU, but having a monitor capable of a billion colors would be pretty nice. (Unfortunately, from the reading I just did, I think the answer is a solid "no" for that one. It might be that the consoles simply have the feature built in to their systems by default. Makes sense, since TVs appear to have had the feature for significantly longer than monitors.)
I'm still unsure about exactly how much native, display HDR differs from GPU HDR, which we've had for a long time.
dukeinator;n10757461 said:Simply put HDR (high dynamic range) will enable the game to utilize incredible contrast. An easy way to conceptualize this is the sun will look much much brighter on an HDR screen/compatible game. I'm not sure about PC games but the UHD blu rays also support a wide color gamut so the colors look much richer.
Just here to throw in my support and desire for The Witcher with HDR on PC. The PC version is already the definitive edition but for consoles to get it and not PC doesn't seem very fair. I have about 130 hours played on this game and would love to revisit it with a breadth of freshness. If the work was already done on consoles surely it shouldn't be too hard to implement it into the PC..? Thanks for listening.
Marcin_Momot;n10834881 said:Hi guys,
We have no plans to add HDR on PC. It would require us to allocate some of our manpower back to The Witcher and right now we're fully focused on Cyberpunk 2077 and GWENT: The Witcher Card Game. Thank you for your understanding.
Marcin_Momot;n10834881 said:Hi guys,
We have no plans to add HDR on PC. It would require us to allocate some of our manpower back to The Witcher and right now we're fully focused on Cyberpunk 2077 and GWENT: The Witcher Card Game. Thank you for your understanding.
Marcin_Momot;n10834881 said:Hi guys,
We have no plans to add HDR on PC. It would require us to allocate some of our manpower back to The Witcher and right now we're fully focused on Cyberpunk 2077 and GWENT: The Witcher Card Game. Thank you for your understanding.
If you prefer PC or Playstation 4 over Xbox One, The Witcher 3 will also be released on those systems, so there will be various options to choose from. I can assure you that here at CD Projekt RED we are all gamers and when making a game, we treat all devices equally - there's no favourism. We just want to deliver the best experience possible. Hope this clears things up a bit.
Gilrond-i-Virdan;n10876641 said:Releasing certain features to one version and not to other is very clearly platform favoritism. If resources are limited - then it would be proper to hire more people, or not to release such feature until you have those resources.