Combat Tweaks
Didn't see any recent threads regarding Combat specifically and would like to get some thoughts out there.
Keep in mind, Witcher 3 currently sits as my
all time favourite game and soon to be most played singleplayer ever. - So congrats CDPR, in my mind you have created a masterpiece.
This however does not mean its not without its faults, after all nothing in this world is perfect. And there are a couple major tweaks that (in my opinion) would make the combat far better.
-
Allow drinking potions, eating food and using oils at all times. But have drinking/eating/applying oil animations that either immobilize or slow (to walking pace) for short time (say 3 - 5 seconds)
Reason: I think this would not only increase immersion and add nice bit of detail to the game but could also create interesting situations. Many times I have found myself facing multiple enemy types in a single encounter. When this happens and you use oil for damage buff you'll leave yourself vulnerable for a few seconds. This would also mean you would have to be careful when using potions and would decrease the effectiveness of potion spamming in the middle fights.
-
Limit meditating to designated camps, taverns and "safezones", add these places throughout the map and designate them a common icon
Reason: This would make when you meditate a more tactical decision and make potions and bombs feel more finite. At its current state meditating between every fight is far too easy and this means there is no real meaning for the amount of potions or bombs you can carry at a time. When I dont have enough potions or bombs to defeat a boss at the end of a quest thats my own fault for not being more careful. I should feel like I have think twice before using any item.
There is plenty of open unused space in the Witcher 3s open world, plenty enough for designated points for meditating.
-
Add some random encounters to the open world with creatures that match or are close to your level
Reason: Wolves for example are almost always level 5 with wargs that a level 8, when travelling around late game it becomes tedious always encountering the same low level creatures in similar locations. Finding a random higher/matching level Water Hag or Cockatrice spawn ahead of you in random locations as you travel would do wonders to keep things interesting.
-
More quickslot items available in the radial menu
Reason: I find myself diving in and out of menus far too often to apply different oils and potions, this has been made much easier using Friendly HUD by wghost81 (
http://www.nexusmods.com/witcher3/mods/365/? if you dont already have it, get it and USE IT) many of the available options with this mod really need to be added to the main game. For PC while holding "Q" keys: 1,2,3,4 at least should be assigned usable Items like oils. That way for consoles while radial menu is open buttons: A,B,Y,X or PlayStation equivalent can also be used the same way.
-
(This suggestion is a little more ambitious) Generic randomly generated Witcher contracts
Reason: Bear with me on this one because I know its a long shot... But it would be so awesome if it were possible. I know you wouldn't be about to do detailed story lines or investigations that were randomly generated. But it would be epic if new Witcher contracts were randomly generated and placed on notice boards.
They would of course would be as simple as "theres a beast killing townsfolk out the fields" *go kill noonwriath, collect trophy* "I found a noonwraith was killing the townsfolk, reward please" *gets reward - contract complete* But it would be nice distraction in between all the other questing, especially if you need just a bit more XP to level up.
What do you guys think? What would you guys change to make combat better?