So apparently there's a great deal of effort put in to the detail, bigger and smaller, in this game; art, world design, mechanics... What has confused me for a while already, is this little thing amidst of all that called "fast trave". Now if I've understood correctly, and somebody correct me if I am being misinfoirmed, "fast travel" will be a cheap checkpoint-teleportation-at-one's-leisure mechanic where one can jump around the map (al least almost) freely and without concerns of any kind (the opposite of doing things manually).
The question I have, I guess, is this (should I be correct with the above): Why bypass all the attention to detail and effort with this feature instead of making it too an organic part of the gameworld that will actuall concern the player in one or even a variety of ways, and make him/her pay a little bit of attention to whether or not using that feature is beneficial, or perhaps even detrimental to his current goal?
To clarify what I mean, and everybody probably guessed it already, hired transportation. Bei it some sort of caravaner between cities and villages, a ferryman to travel over water, some magister teleporting Geralt to a certain distance, etc. Services for a fee (which also helps with finding use for currency, one thing that often tends to be one of the many achilles heels of RPG's). Then there's the myriad of possibilities for encountering unique stuff (that's not otherwise obtainable) with those methods (to not make it a mere conveniency for a fee feature, but something with actual gameplay possibilities).
Of course everything can be done manually, as advertised, but since there will be a "fast travel" on top of that.... why not make it a feature with a capital F instead of a cheap conveniency feature?
Oh, and indeed, if this has been adressed already once or several times -- disregard and please point me to those answers and I'll reform the question if need be.