Reasons of State quest, how would you want it to redone?
I have seen a lot of threads discussing that CD Projekt Red should redo the final part of that quest regarding Djisktra and I agree completely, but I wanted to make a thread dedicated just for that because I feel it was overlooked (even though I really want more of the Wild Hunt in the main game, especially Eredin).
Now I do not expect CDPR to look for fan suggestions if they decide to redo some quests in the future, as they originally had a vision yet development circumstances change and things either have to be cut or changed drastically to fit the game, but if they do decide to make an Enhanced Edition or some sort, here is what I would want to happen in that quest.
The only simple changes I want:
1- Just have the damn wine (or vodka) poisoned by Djikstra beforehand.
I found it really weird that Djikstra did not do this in the first place, one would think the former chief of Intelligence of arguably the best northern intelligence force during his time would not forget to do such a thing.
2- Give an option to the player to make Thaler, Roche and Ves hold off on drinking, as something is not right, sure, Geralt has his witcher senses so he can sniff out poison, but you made the White Frost an impending doom in the game, there can be some kind of Zerrikanian venom that Djikstra saw in Zerrikania that has no odor whatsoever or smells just like wine, it's Zerrikania, they have tse tse flies and giant ass spiders, anything can be found there.
Preferably this dialogue.
3- Now you have an interesting position, Djikstra shows up, does his Macbeth scene.
And if they drank the venom, the Temerians start to die, but Geralt has his superhuman immunity, so he has severe pain but survives and is disorientated, then Djikstra says this line (of course some dialogue lines should be changed, like: "I knew your Witcher metabolism would help" or something of those lines).
Then you can either leave or fight Djikstra's guards, however, because you are poisoned, you are disorientated and your Vitality (health) is lowered to half, that would make sense for Djikstra because if he anticipated that Geralt drank the wine that he would be far less capable or killing all his men, unlike in the original version of the quest.
With that said, if Geralt tells them to hold off on drinking the poison, the player is rewarded for it and they survive, and the quest resumes back to its original state, with just Djikstra saying that he is impressed that Geralt was perceptive enough to not drink the wine, then you have the option of either leaving or helping the Temerians, just with having more of Djikstra's guards in the fight.
So now you have three outcomes that correspond to what the game originally intended:
1- If both Djikstra and the Temerians die, the truce is already signed, so Nilfgaard advances and wins the war.
2- If the Temerians die and Djikstra lives, he takes control of Redania and Nilfgaard starts to lose the war.
3- Djikstra dies and the Temerians live, and things go like the first outcome.
And with those changes, Djikstra does not lose his IQ levels like he did with the original version of this quest.
Now I know there are some possible problems, like why would Geralt let Djikstra live if he did poison his "friends"? but you can just stay neutral and let Geralt's friends die anyway in the original version, I felt this was a compromise in order to keep Djikstra's character intact.
Now what are your suggestions? Keep in mind they have to be realistic, CDPR cannot change the entire quest from scratch, but add to or change some moments.
I have seen a lot of threads discussing that CD Projekt Red should redo the final part of that quest regarding Djisktra and I agree completely, but I wanted to make a thread dedicated just for that because I feel it was overlooked (even though I really want more of the Wild Hunt in the main game, especially Eredin).
Now I do not expect CDPR to look for fan suggestions if they decide to redo some quests in the future, as they originally had a vision yet development circumstances change and things either have to be cut or changed drastically to fit the game, but if they do decide to make an Enhanced Edition or some sort, here is what I would want to happen in that quest.
The only simple changes I want:
1- Just have the damn wine (or vodka) poisoned by Djikstra beforehand.
I found it really weird that Djikstra did not do this in the first place, one would think the former chief of Intelligence of arguably the best northern intelligence force during his time would not forget to do such a thing.
2- Give an option to the player to make Thaler, Roche and Ves hold off on drinking, as something is not right, sure, Geralt has his witcher senses so he can sniff out poison, but you made the White Frost an impending doom in the game, there can be some kind of Zerrikanian venom that Djikstra saw in Zerrikania that has no odor whatsoever or smells just like wine, it's Zerrikania, they have tse tse flies and giant ass spiders, anything can be found there.
Preferably this dialogue.
3- Now you have an interesting position, Djikstra shows up, does his Macbeth scene.
And if they drank the venom, the Temerians start to die, but Geralt has his superhuman immunity, so he has severe pain but survives and is disorientated, then Djikstra says this line (of course some dialogue lines should be changed, like: "I knew your Witcher metabolism would help" or something of those lines).
Then you can either leave or fight Djikstra's guards, however, because you are poisoned, you are disorientated and your Vitality (health) is lowered to half, that would make sense for Djikstra because if he anticipated that Geralt drank the wine that he would be far less capable or killing all his men, unlike in the original version of the quest.
With that said, if Geralt tells them to hold off on drinking the poison, the player is rewarded for it and they survive, and the quest resumes back to its original state, with just Djikstra saying that he is impressed that Geralt was perceptive enough to not drink the wine, then you have the option of either leaving or helping the Temerians, just with having more of Djikstra's guards in the fight.
So now you have three outcomes that correspond to what the game originally intended:
1- If both Djikstra and the Temerians die, the truce is already signed, so Nilfgaard advances and wins the war.
2- If the Temerians die and Djikstra lives, he takes control of Redania and Nilfgaard starts to lose the war.
3- Djikstra dies and the Temerians live, and things go like the first outcome.
And with those changes, Djikstra does not lose his IQ levels like he did with the original version of this quest.
Now I know there are some possible problems, like why would Geralt let Djikstra live if he did poison his "friends"? but you can just stay neutral and let Geralt's friends die anyway in the original version, I felt this was a compromise in order to keep Djikstra's character intact.
Now what are your suggestions? Keep in mind they have to be realistic, CDPR cannot change the entire quest from scratch, but add to or change some moments.
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