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Reviewing the full 35 minute Gamescom 2014 demo

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K

kissybyc

Rookie
#121
Aug 21, 2014
Aes Sídhe said:
@ I also wondered wht video-Geralt didn't destroy the Harpy nest - shoddy work for a Monster Hunter ;) [/QUOTE] As a professional monster hunter, Geralt knows better than to destroy his source of employment. ;)
Click to expand...
 
K

KiriSilvermane

Forum veteran
#122
Aug 21, 2014
He didn't in tw2! I killed and destroyed all I could find to get that idiot dressed up as a chicken!!
 
S

Selfluminous

Forum regular
#123
Aug 21, 2014
kissybyc said:
All three quests we have seen basically follow the formula of "a favor for a favor." I don't have problems with the "favors" formula being used, but seeing it in three quests (Djikstra and griffin, Johnny and his voice, Ladies and Downwarren) makes me worry if it is overused. After all, the "favors" formula is a cheap way to give player quests. If overused, it is too Skyrim-ish, it makes Geralt an errand boy, and it tires the player really fast. I hope it won't be the case.
Click to expand...
I guess these quests are like the routine work of witchers and it's ok to showcase them in the demo, as it shows the mechanics and atmosphere of the game without revealing too much spoilers. You wouldnt want the interesting quests to be revealed 6 months before the release, would you ?
 
O

ONLY_ONCE

Rookie
#124
Aug 21, 2014
My girlfriend noticed that Geralt's hair did not look wet after he was out of the water in the spirit tree cutsene.
His armor did look wet, but no water was to be found on his face or hair. I don't really care, just wanted to point that out if devs did.
If there was one thing that could make this amazing game best.. it would be to some how load the streaming stuff faster so we dont see anymore pop ins, be it textures, buildings, grass, clouds, trees, animals, npc's or whatever. I doubt it will ever happen in our life time, but it would be so damn cool if cdpr was the first to fix this problem in open world video games.:)
 
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D

D4rKy2014

Rookie
#125
Aug 21, 2014
ONLY ONCE said:
My girlfriend noticed that Geralt's hair did not look wet after he was out of the water in the spirit tree cutsene.
His armor did look wet, but no water was to be found on his face or hair. I don't really care, just wanted to point that out if devs did.
If there was one thing that could make this amazing game best.. it would be to some how load the streaming stuff faster so we dont see anymore pop ins, be it textures, buildings, grass, clouds, trees, animals, npc's or whatever. I doubt it will ever happen in our life time, but it would be so damn cool if cdpr was the first to fix this problem in open world video games.:)
Click to expand...
I have noticed that to, i also hope that they make geralt a bit less fatter, just a little bit, and i am not sure if this is already in the game, but i hope there are haircutters in the game, because i like gerard more with a short pony-tail and shaved back on the head.
 
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O

ONLY_ONCE

Rookie
#126
Aug 21, 2014
Michiel1986 said:
I have noticed that to, i also hope that they make geralt a bit less fatter, just a little bit, and i am not sure if this is already in the game, but i hope there are haircutters in the game, because i like gerard more with a short pony-tail and shaved back on the head.
Click to expand...
Yeah that is the hairs style I want too and it will look better in cutsenes I would imagine.;)
 
B

BlackWolf500.298

Forum veteran
#127
Aug 21, 2014
Michiel1986 said:
I have noticed that to, i also hope that they make geralt a bit less fatter, just a little bit, and i am not sure if this is already in the game, but i hope there are haircutters in the game, because i like gerard more with a short pony-tail and shaved back on the head.
Click to expand...
As far as we know (and the devs stated) there are different haircuts and you can even cut your beard in the game, which - and that is something I find extremely cool - will grow over time again.
 
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M

Mohasz

Forum veteran
#128
Aug 21, 2014
kissybyc said:
I second this. Perhaps REDs can borrow the idea from Assassin's Creed? When player is far, there is a quest marker on the minimap. When player gets closer, however, the single exclaimation mark becomes a shade over an area in which the player must search for the target.
Click to expand...
Actually, you can see a yellow area on the minimap right before the fight with the werewolf. But things are still marked by exclamation marks...I'm almost sure we will be able to turn them off.
 
D

datirishguy

Rookie
#129
Aug 21, 2014
Are haircuts back? I have to confess, I hate the Rivian ponytail. Gimme that Cintrian Pendulum. Also, any word on facial hair? Can I get an Uncle Creepy Ian McCall style of facial hair?

 

Jupiter_on_Mars

Guest
#130
Aug 21, 2014
Mohasz said:
Actually, you can see a yellow area on the minimap right before the fight with the werewolf. But things are still marked by exclamation marks...I'm almost sure we will be able to turn them off.
Click to expand...
Important as it is, the ability to turn off quest markers is not the most important question.

Is the player given clear enough directions so that he can find a location without having to depend on markers?
I can have all the goodwill in the world but if NPCs don't provide any at all, I may be forced to turn markers back on. For example, the mobster tells Geralt that Johnny lives in Velen. Assuming Velen is big, without additional info and bent on not using either the senses nor quest markers, how is the player supposed to find Johnny?

I'm sceptical.

In fact, the senses currently register as one of my top three concerns. Object, texture and shadow pop in and Interior lighting being the other two.
 
Last edited: Aug 21, 2014
M

Mohasz

Forum veteran
#131
Aug 21, 2014
Jupiter on Mars said:
I can have all the goodwill in the world but if NPCs don't provide any at all, I may be forced to turn markers back on. For example, the mobster tells Geralt that Johnny lives in Velen. Assuming Velen is big, without additional info and bent on not using either the senses nor quest markers, how is the player supposed to find Johnny?
Click to expand...
That's what the senses mechanic is for. I'd use it if there wasn't a bloody exclamation mark on your minimap anyways. Having both at the same time is what's puzzling to me.

But I'm not sure what would be the case if you weren't to track down a monster or a creature like Johnny. Not every single quest will rely on tracking footprints or bloodtrails. Then you'd have neither the markers nor the senses.
 
S

Selfluminous

Forum regular
#132
Aug 21, 2014
I have a question, is this demo from a long time ago ?
I mean just look at this
http://webmup.com/Y4tXB/
(35mins demo)
http://webmup.com/FzjZD/
(Griffin hunt demo notice the sheathing at the end)
The sheathing animation looks a lot better in the Griffin hunt E3 demo, it's a simple optimization, so the E3 demo should be the newer one, right ?
 
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L

Lieste

Ex-moderator
#133
Aug 21, 2014
It is the same build. It is also possible that some parts are optimised (or replaced by cinematics (e.g. the end of the griffin fight)).
There will be more glitches and unoptimised elements in a large 35min segment than in the more tightly controlled 6 minute stage display.
 
J

joshmosh

Senior user
#134
Aug 21, 2014
The footage was great. A lot of polishing needed, sure, but it looks and sounds amazing. Looks like CDPR hit it out of the park with this one. Hopefully they can make the best use out of the remaining time and deliver a properly finished product, something that's lamentably rare in gaming these days.

I especially loved Geralt's anxious facial tick after Gran first called the Ladies to their presence. Great little detail, as I expect from these guys.
 
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Totalimmortal

Totalimmortal

Senior user
#135
Aug 21, 2014
Nice to see you guys on the forum are still giving nightmares to CDPR game designers, so let me butt in :) (notify me if this is being said/noticed in the thread and I will delete it, still haven't read the thread, will do it later)

Apart from things like
7. The Gran’s long skirt looks polygon-ized. I thought full-fledged cloth simulation was in. The E3 Microsoft demo sure had it.
Click to expand...
from the OP, I've noticed one more thing, which leads me to believe that this 35 min demo is maybe older than the one shown at E3 (again, correct me if that's already known, I've been absent in the last month), and that is the sword sheathing animation from the 35min demo compared to the E3 Microsoft Griffin Hunt one. Uploaded the webms, so here you go and share opinions:

First from the 35min demo, notice the glitch: [video]http://webmup.com/hC85N[/video]

And the glitch seems to be gone in the E3 demo: [video]http://webmup.com/jX4XC[/video]
 
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K

kevokoma

Senior user
#136
Aug 21, 2014
So no word from the Reds about this Downgrade thing?

Its funny seeing people defending it saying how its an old build forgetting that before this video was out they were saying the reds weren't willing to release something not great to the internet which means this is the best that they have.

I'd love to know what they say about this.
 
Totalimmortal

Totalimmortal

Senior user
#137
Aug 21, 2014
kevokoma said:
So no word from the Reds about this Downgrade thing?

Its funny seeing people defending it saying how its an old build forgetting that before this video was out they were saying the reds weren't willing to release something not great to the internet which means this is the best that they have.

I'd love to know what they say about this.
Click to expand...
*Le ebbin downgrade post*
What exactly is down... graded?

Edit:
mico11 said:
Rest of the threads about this were locked, don't derail it. Let him think what he wants
Click to expand...
Fair enough, good point. He just rustled my jimmies in a nanosecond.
 
Last edited: Aug 21, 2014
M

mico11

Senior user
#138
Aug 21, 2014
Totalimmortal said:
*Le ebbin downgrade post*
What exactly is down... graded?
Click to expand...
Rest of the threads about this were locked, don't derail it. Let him think what he wants
 
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gregski

gregski

Moderator
#139
Aug 21, 2014
I second the suggestion to not derail the thread. We would like to continue reviewing the 35 min gameplay demo, right?
 
Aes Sídhe

Aes Sídhe

Forum veteran
#140
Aug 21, 2014
kissybyc said:
As a professional monster hunter, Geralt knows better than to destroy his source of employment. ;)
Click to expand...
My Geralt was never a Cowboy Contractor ! That would be very unprofessional ;)

Jupiter on Mars said:
Is the player given clear enough directions so that he can find a location without having to depend on markers? ....how is the player supposed to find Johnny?
Click to expand...
I'd be quite surprised if there weren't reasonable vocal instructions leading you to the general area for hunting, then engage the Witcher Sense, otherwise whats the point? For static locations like Johnnys Garden the info provider can "Here, let me mark that on your map, Witcher". Yeah I'd like to turn all, or a lot of such visual indicators off myself, and I know RED have given thought to this, they want to make the game accessible to some but realise others want to hold more of the responsibility for their gaming experience in their own hands. So i'm not sceptical.


Oh yeah, I've been assuming the 35 minute video is the same they've been showing to the media for months, with a few additional / changed cutscenes and maybe a different voiceover.
 
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