In Witcher 1 it served as a rather significant side quest in which the player was rewarded a lot of experience by completing/reaching tougher opponents. It also became a way for the gamer to exploit money by reloading and saving in order to "cheat" more money which both was counter intuitive from the world aspect (Witchers are broke blokes) and caused people to have more money than intentionally meant by the developer. Not to mention it created a "chore" aspect of the game, where completing/beating opponents felt rather bland and boring compared to everything else in the world that was massively in-depth and thought of.
Not only that, but assuming you ignored opponents early on, it could essentially be impossible to complete the game later on, because there weren't significant opponents of higher difficulty in the area which you currently were in.
You do not even know what to say.
One way to make money easily? Of course if you want to make the same game 200 times yes, especially at the beginning. But it is certainly not in this way that it is intended.
At the end, instead you can make a lot of money, but it will not do you any good.
It was simple because the quicksave? You just should not do quicksave. But anyway it's the same principle with which you face the boss or any other difficulty in the game, and if you save before you die / lose you load the previous save.
The money in TW1 were still insufficient. Try to buy the armor in the second chapter with just quicksave, it's so boring. Much better to use the mini-game in order to progress with the plot. Playing dice is a way to enter the atmosphere of the time.
Many quests in TW1 can not be complete if you miss the parties. Just think about the fact that in chapter 5 you can not access to the warehouse, which is why the first time the quest of the dentist I have not been able to complete. Even the quest of Antoinette follows a similar principle, if you do not speak with her to the castle you can not even do it.
It is one of the fascinating things of TW1.
It requires no skill but just luck? This is the beauty of the game. The fact that the dice game requires luck and skill makes Geralt does not require much more human. Indeed makes everyone from the farmer to the rich more similar. Anyone can win, anyone can lose that's the beauty of the game.
Indeed, the best players should just appreciate this system, it becomes tedious to always win in the end. A game where you just have to fight monsters or humans is boring. A game in which you have to think over to fight from time to time about how to solve problems without fighting is a game that brings out all of our abilities.
Yes Witcher 2 fixed a lot of mistakes but it more so served as a tiny side quest in each area without complexity, and meaning to the story. Dice poker in itself lack any sort of strategic involvement due to it being simply a percentage game (just like playing 21/Black jack in the casino) but still lacked the social interaction of similar games like Texas Hold'em (For clarification on the strategic part, it's not about building strategy and/or reading your opponent but rather finding out the best % of the dices given to you to maximize your profit, therefore I do not label this as a strategy game but rather a mathematical game.)
The fact that you think the system is improved in TW2 says a lot.
In TW2, the system was worse because it was extrapolated from history. All the mini-games are boring because they do not serve anything to the story.
Not all games have to necessarily give you more chances of winning by reading the opponent's moves.
A card game would change little if the situation does not have a suitable context ... (in the Middle Ages they were playing Yu-Gi-Oh !? Magic? This is the main problem that comes to mind). You can win all the games of cards that you want, but if TW3 in the card game has nothing to do with the story will be boring to play. If I want to play a card game I'll take a game of cards if I want to play in TW3 want an amazing story, missions where you fight monsters or men with swords, magic and alchemy, but also a medieval world where any character to trust me must first put to the test. And I do not just want to be put to the test with monsters to defeat ... I want them ask me for money, play dice, give them the answer they expect etc ...
In TW2 was so much fun to use, Axii, or threaten them, instead of making us a game of dice? In my opinion no. It was all too automatic.
What improvements had the game of dice in TW2? In my opinion no.
Thinking then that reduced to a single game (instead of 3), the game will immediately understand what the problem of the dice in TW2, there is no connection with the story, or variety with 3 rounds.
Will a game of cards to be inserted well in a world like that of TW3? I think not.
The fact that the dice are based on luck to 100% (say 90% because a minimal strategy to roll the dice exists), it is negative? Even here I do not think so. The games in real life are based on luck sometimes. In the Middle Ages they were playing really dice, and cards in the Middle Ages are not playing for sure.
I remember in Final Fantasy games have put the cards. And in that world were not completely out of context. Think of comparing the dark world of TW with the magical world of FF is completely out of place.
But it is precisely in that direction they're going, TW1 had a much more dark.