So uhm... dice poker is no longer in?

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So uhm... dice poker is no longer in?

  • Yes, I liked it and want it back.

    Votes: 167 65.0%
  • No, I never liked it.

    Votes: 46 17.9%
  • I don't care.

    Votes: 44 17.1%

  • Total voters
    257
Could we possibly get the reasoning behind why dice poker was dropped? :)

You could say it's a staple of Witcher games and it seems a bit odd it was removed completely.

It’s not removed it wasn’t forward-ported. Remember that they rebuilt everything from scratch for W3. Since the engine is different they cannot reuse the same things.
 
It’s not removed it wasn’t forward-ported. Remember that they rebuilt everything from scratch for W3. Since the engine is different they cannot reuse the same things.

Witcher 3 started being built on Witcher 2's REDEngine 2, it was moved to REDEngine 3 later in development.

REDEngine 3 (Witcher 3) is basically the same engine, just that it's improved upon compared to REDEngine (Witcher 2) and REDEngine 2 (Witcher 2 EE).
 
While I can understand people enjoying the game, I'm debating whether people wanting a comeback of dice poker solely because of nostalgia and the existence from previous games. Unfortunately it was never properly introduced or designed in neither games.

In Witcher 1 it served as a rather significant side quest in which the player was rewarded a lot of experience by completing/reaching tougher opponents. It also became a way for the gamer to exploit money by reloading and saving in order to "cheat" more money which both was counter intuitive from the world aspect (Witchers are broke blokes) and caused people to have more money than intentionally meant by the developer. Not to mention it created a "chore" aspect of the game, where completing/beating opponents felt rather bland and boring compared to everything else in the world that was massively in-depth and thought of.

Not only that, but assuming you ignored opponents early on, it could essentially be impossible to complete the game later on, because there weren't significant opponents of higher difficulty in the area which you currently were in.

Yes Witcher 2 fixed a lot of mistakes but it more so served as a tiny side quest in each area without complexity, and meaning to the story. Dice poker in itself lack any sort of strategic involvement due to it being simply a percentage game (just like playing 21/Black jack in the casino) but still lacked the social interaction of similar games like Texas Hold'em (For clarification on the strategic part, it's not about building strategy and/or reading your opponent but rather finding out the best % of the dices given to you to maximize your profit, therefore I do not label this as a strategy game but rather a mathematical game.)

Personally I support the decision to rather add mini games that provides the player with interaction and also gives them the chance to figure out good or bad moves themselves and not have everything being completely randomized or forcing people to spend more time solving math problems. Finally just one thing to add, mini games are fine as long as they make sense in the world and with the character. Hopefully CD RED remembers this and just don't try to add mini games as a method to increase the longevity of the game. Arm wrestling/fist fighting & dice poker all felt rather uninspiring in previous games and with the exception of a few situations (Geralt figuring out the what the dices were in Act 1 in Witcher 1, and Geralt participating in fist fighting in Flotsam in Act 1 in Witcher 2 which featured a in game decision later on & Geralt fist fighting as the cause of something else) they didn't do the trick, so hopefully mini games now can both be fun and provide players with a well deserved break from all the choices and the world which all mini quests so far have failed to do.

Also.... I would love if you could drink with people just to find out stupid things about them, would be an awesome method to just distant yourself from all the problems in the world. "Let me tell you Witcher about the time I fell in love with a tree"
 
In Witcher 1 it served as a rather significant side quest in which the player was rewarded a lot of experience by completing/reaching tougher opponents. It also became a way for the gamer to exploit money by reloading and saving in order to "cheat" more money which both was counter intuitive from the world aspect (Witchers are broke blokes) and caused people to have more money than intentionally meant by the developer. Not to mention it created a "chore" aspect of the game, where completing/beating opponents felt rather bland and boring compared to everything else in the world that was massively in-depth and thought of.
I also find myself cheating money through quicksaving, even I didn't want to play that way. Dice Poker was nice as a mini game which was a quick way of gaining - or losing - money. Fistfight was my favourite minigame though.

With the implementation of a more complex cardgame in TW3, I will most likely miss "the simple quick minigame in between". For players who sometimes leave the game rest for a week, a complex card game could be a little too much, if you have to remember which cards you have and best use against other cards.
I'm shure that they have invented a neat minigame, but I will probably go for the modernized fist fight anyway.
 
What the???

No dice poker???

Oh but wait we get a card game, so it can be stuffed as an extra goodie in the xbone CE
GTA horseback
And need for speed boats.

Eh yeah sure...

Sure as hell hope the card game can be modded out and replaced for some true witcher side activity: dice.

Now I'm depressed enough to fire up that special save I always kept in the first witcher just to gamble away those 7000 orens.
 
While I can understand people enjoying the game, I'm debating whether people wanting a comeback of dice poker solely because of nostalgia and the existence from previous games. Unfortunately it was never properly introduced or designed in neither games.

Personally I support the decision to rather add mini games that provides the player with interaction and also gives them the chance to figure out good or bad moves themselves and not have everything being completely randomized or forcing people to spend more time solving math problems. Finally just one thing to add, mini games are fine as long as they make sense in the world and with the character. Hopefully CD RED remembers this and just don't try to add mini games as a method to increase the longevity of the game. Arm wrestling/fist fighting & dice poker all felt rather uninspiring in previous games and with the exception of a few situations (Geralt figuring out the what the dices were in Act 1 in Witcher 1, and Geralt participating in fist fighting in Flotsam in Act 1 in Witcher 2 which featured a in game decision later on & Geralt fist fighting as the cause of something else) they didn't do the trick, so hopefully mini games now can both be fun and provide players with a well deserved break from all the choices and the world which all mini quests so far have failed to do.
I agree with all of your points despite also being outraged at the decision of removing dice poker like most people here. It is true that I always feel dice poker was poorly implemented in the previous games, like when the removal of round system in TW2 made it 100% luck and yes, we do need to farm gold as witcher (especially TW2 dark mode), because of demand for good gear! However, I had really good time playing dice in TW1 and loved the relaxing music inbetween monster hunting quests, hence the nostalgia aspect.
I'm all about revolutionary idea, so putting a strategy card game inside a RPG doesnt sound too bad to me. As long as they manage to utilize its mechanics (such as collecting deck of cards, interactions between different factions) to enhance the game's atmoshere and not making design choice that would break the game's immersion, this could turn out to be a great idea.
 
In Witcher 1 it served as a rather significant side quest in which the player was rewarded a lot of experience by completing/reaching tougher opponents. It also became a way for the gamer to exploit money by reloading and saving in order to "cheat" more money which both was counter intuitive from the world aspect (Witchers are broke blokes) and caused people to have more money than intentionally meant by the developer. Not to mention it created a "chore" aspect of the game, where completing/beating opponents felt rather bland and boring compared to everything else in the world that was massively in-depth and thought of.
Not only that, but assuming you ignored opponents early on, it could essentially be impossible to complete the game later on, because there weren't significant opponents of higher difficulty in the area which you currently were in.
You do not even know what to say.
One way to make money easily? Of course if you want to make the same game 200 times yes, especially at the beginning. But it is certainly not in this way that it is intended.
At the end, instead you can make a lot of money, but it will not do you any good.
It was simple because the quicksave? You just should not do quicksave. But anyway it's the same principle with which you face the boss or any other difficulty in the game, and if you save before you die / lose you load the previous save.
The money in TW1 were still insufficient. Try to buy the armor in the second chapter with just quicksave, it's so boring. Much better to use the mini-game in order to progress with the plot. Playing dice is a way to enter the atmosphere of the time.
Many quests in TW1 can not be complete if you miss the parties. Just think about the fact that in chapter 5 you can not access to the warehouse, which is why the first time the quest of the dentist I have not been able to complete. Even the quest of Antoinette follows a similar principle, if you do not speak with her to the castle you can not even do it.
It is one of the fascinating things of TW1.
It requires no skill but just luck? This is the beauty of the game. The fact that the dice game requires luck and skill makes Geralt does not require much more human. Indeed makes everyone from the farmer to the rich more similar. Anyone can win, anyone can lose that's the beauty of the game.
Indeed, the best players should just appreciate this system, it becomes tedious to always win in the end. A game where you just have to fight monsters or humans is boring. A game in which you have to think over to fight from time to time about how to solve problems without fighting is a game that brings out all of our abilities.

Yes Witcher 2 fixed a lot of mistakes but it more so served as a tiny side quest in each area without complexity, and meaning to the story. Dice poker in itself lack any sort of strategic involvement due to it being simply a percentage game (just like playing 21/Black jack in the casino) but still lacked the social interaction of similar games like Texas Hold'em (For clarification on the strategic part, it's not about building strategy and/or reading your opponent but rather finding out the best % of the dices given to you to maximize your profit, therefore I do not label this as a strategy game but rather a mathematical game.)
The fact that you think the system is improved in TW2 says a lot.
In TW2, the system was worse because it was extrapolated from history. All the mini-games are boring because they do not serve anything to the story.
Not all games have to necessarily give you more chances of winning by reading the opponent's moves.
A card game would change little if the situation does not have a suitable context ... (in the Middle Ages they were playing Yu-Gi-Oh !? Magic? This is the main problem that comes to mind). You can win all the games of cards that you want, but if TW3 in the card game has nothing to do with the story will be boring to play. If I want to play a card game I'll take a game of cards if I want to play in TW3 want an amazing story, missions where you fight monsters or men with swords, magic and alchemy, but also a medieval world where any character to trust me must first put to the test. And I do not just want to be put to the test with monsters to defeat ... I want them ask me for money, play dice, give them the answer they expect etc ...
In TW2 was so much fun to use, Axii, or threaten them, instead of making us a game of dice? In my opinion no. It was all too automatic.
What improvements had the game of dice in TW2? In my opinion no.
Thinking then that reduced to a single game (instead of 3), the game will immediately understand what the problem of the dice in TW2, there is no connection with the story, or variety with 3 rounds.
Will a game of cards to be inserted well in a world like that of TW3? I think not.


The fact that the dice are based on luck to 100% (say 90% because a minimal strategy to roll the dice exists), it is negative? Even here I do not think so. The games in real life are based on luck sometimes. In the Middle Ages they were playing really dice, and cards in the Middle Ages are not playing for sure.

I remember in Final Fantasy games have put the cards. And in that world were not completely out of context. Think of comparing the dark world of TW with the magical world of FF is completely out of place.
But it is precisely in that direction they're going, TW1 had a much more dark.
 
I remember in Final Fantasy games have put the cards. And in that world were not completely out of context. Think of comparing the dark world of TW with the magical world of FF is completely out of place.

I only remember FF 8 having the card game that you could play in the Balamb Garden University. But maybe im wrong.

As for the dice poker not being in the witcher 3 i dont see it as a problem, we will see how this new mini game is after we played the game, its a bit early to give an opinio on it now.
 
We don't "need" ANY minigame tbh. But there is imo also no reason/need to cut one which is already part of the Witcher (games) DNA/lore and which is liked by quite a bunch of fans of the franchise...



The speech of a true fanboy... :p :p :p

Ha ha, fantastic.

 
We don't "need" ANY minigame tbh. But there is imo also no reason/need to cut one which is already part of the Witcher (games) DNA/lore and which is liked by quite a bunch of fans of the franchise...
The speech of a true fanboy... :p :p :p
Lol, well we dont "need"it but having mini games like that in the Witcher makes it even more entertaining and give a lot more time to spend on the game, i spent a lot of time playing these mini games and getting all the side quest done in W1.
 
I would prefer if CDPR did GOOD minigames instead, what we've had so far were really... pretty bad IMO and they were all too easy, effortless even. The only reason I did them was because of the chance of some funny dialogues and orens to buy stuff not because I enjoyed them.
 
Not everyone thinks that you need a big challenge to be able to enjoy something (e.g. a video game or a minigame in a video game)...
 
I never liked dice poker, and I'm glad with the fact it's gone for good. It has always been a game based on pure luck, and I want something that challenges me in other manners.
 
I always loved side quests and mini games

I am very sad that dice poker will not be in Witcher 3, but card game sound very interesting imo as well as those horse and boat racing

Also tactical fist fighting sound great
 
Not everyone thinks that you need a big challenge to be able to enjoy something (e.g. a video game or a minigame in a video game)...

I'll admit it, I play spider solitaire from time to time; stuff like that has its place (I guess :p), but it depends on what I want at a given time. When I play something like The Witcher series, it's because I want, and expect, more than what I get out of spider solitaire.
 
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Not everyone thinks that you need a big challenge to be able to enjoy something (e.g. a video game or a minigame in a video game)...
You could play them with your eyes closed, nothing to enjoy if there's minimal to no engagement.

Fistfighting is a bunch of QTEs

Arm wrestling you just need to set the pace of the ingame 'cursor' properly once towards the very end with slow stops and you can leave all control and Geralt will win.

Dice poker.. ehh it was alright I guess, easy way to earn orens that's it.
 
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You could play them with your eyes closed, nothing to enjoy if there's minimal to no engagement.
That's my point: that's ONLY your own opinion and not a fact.

I can enjoy things with minimal to no engagement with my eyes closed. Challenge isn't necessarily needed to please me and to provide a good time, especially not in a minigame which I play for a short period of time every now and then just for fun...
 
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