Welp, just got another idea for the Letho of Gulet card. Considering he's a king slayer, making him disable the leader ability of the opponent would be nice.
To be honest, that's one of the most op things I've ever heard of.
To be honest, that's one of the most op things I've ever heard of.
It won't work like emyhr the white flame .. it will have temporary effect in a certain round or even no effect at all if played after the opponent used their leader ability you can avoid it easily or pass the round if you feel like using your leader is necessaryI have to admit that I don't know most of the new leader abilities. I'm aware that Gwent TWCG will be pretty different, but I have to reffer mainly to my experiences with playing the old gwent vs real persons until I play the new. The abilities are game deciding for us almost every time, so the Letho card alone would've changed all matches I had signifcantly.
Also it wasn't meant to be offensive, sorry if it may sounds like that.
It won't work like emyhr the white flame .. it will have temporary effect in a certain round or even no effect at all if played after the opponent used their leader ability you can avoid it easily or pass the round if you feel like using your leader is necessary
As for the teleport card, it's too random and too difficult to incorporate into the mechanics of the game. What if you play it on the first round and it won't come on on round 2 (and you lose the second round)?
Without this cards there is no point of playing spies now anyway.The portal is way to OP now. For 0 strength you can take any card from your deck? What's the point of playing spies now?
Playing against a monster deck? Oh, let me use my portal to bring Geralt: Igni or Triss : Mistress of Magic and destroy all of them.
Even if it didn't brought heroes from your deck, it makes the spies obsolete.
Without this cards there is no point of playing spies now anyway.
Portal can be gold card so is taken one space in hero cards when you building your deck.
Besides I mentioned before (there are some weaker cards and better, weaker you are replacing the longer you play)
What is the point having this card in the deck:
http://www.gwentdb.com/cards/3108-mahakaman-guard
When you can have this card, is the same situation:
http://www.gwentdb.com/cards/509-zoltan-the-brawler
I think it would be cool if they implement Game's clock / Day and Night system. For example : after 1 minute the board shifting from day to night and vice versa. Some card will be weaker/stronger/transform at night and some card can make day/night time longer. A good player sometime will stall the time or play faster so they can get the best outcome. This might be a bit advance mechanic but I'm just throwing the idea.
So more random ideas:
-A Jail character, which holds prisoner another card and only let's it go when it is destroyed.
-An immunity character, which cannot be affected by any other card whatsoever.
-A Magic Armor troop, which cannot be targeted by special cards (but affected by effects on row or battlefield)
-A card that takes the golden status from a hero or promoted troop.
-A troop that activates the effect of another troop
-A character that consumes a random non-hero opponent card and adds it to its strength.
-A character with a sacrificial pact, in which if it dies, player draws a random card from deck.