The Tutorial Compendium

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The Tutorial Compendium

As it happens that the nice tutorials posted here get lost, I decided to collect all tutorials in one thread.

First to mention are the basic tools that modders might need.


---Witcher 3 official Modkit
NEW-- latest release 1.30 --NEW


----Modkitchen // by vervurax:


-----Notepad++:


------Modeditor // by Sarcen


-------Debug Console Enabler


--------Witcher 3 Debug Console Command list


---------Witcher3 file description


----------Lua utils for Witcher 3/


-----------Witcher3 enums and global functions




And here is the collection of tutorials so far:



---Official Getting Started / FAQ (UPDATED 26.10.2015)


----WITCHER 3: Beginner's Guide to Making Mods


-----Witcher3 Video Tutorial Series


------Short description how to replace masks with custom headgears


-------Script Studio: Connect to game


--------The Return Of The White Wolf: Comprehensive Witcher 3 Modding Guide


---------Guide how to add Custom Items as DLC to the game // by KNGRSM


----------How to import fbx meshes to be weighted and mapped correctly


-----------import_export fbx with Blender // by Biozokker


------------Attempt of extracting and modding sound
+++++++NEW Sound modding Tutorial // by marzipanstan


------------Tutorial how to add Music/Sounds to the game // by Yog-Sothoth88


-------------Quick and amateurish tutorial on merging mods with WinMerge


--------------Specular, Ambient and Normal Maps in TW3 - The Beginner's Guide // by Dragonbird


---------------Quick modding mini tutorial about editing eyecolor


----------------HUD toggles tutorial


-----------------Simple AI companion spawn mod tutorial


------------------Custom keybinds tutorial // by skacikpl


-------------------How to Unpacking texture.cache files // DJ_Kovrik


--------------------How to merge multiple texture mods in to a single mod file // by Mezziaz


---------------------How to modify textures.(gwent cards) // by jonmar679


----------------------Making custom follower NPC // by skacikpl


----------------------- How to edit Bestiary, Character, Quest log entries // by erxv


-------------------------Create new Dialogues // by rmemr
 
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Hum... think someone needs to write a "How to create custom menus and How to read and write from them" article...
 
Don't know if kiemugen is interested anymore after 2 months. :p

But if anyone wants to learn scripting in witcher 3 from the start without programming knowledge:

1. Get some basic programming knowledge. :p Finish some quick C++/C#/Java or other similar OOP language course. (lot of them in the net) Do some exercises and make few simple programs to get what it's all about.
2. Learn w3scripts syntax. It's very similar (but not exactly the same so see vanilla scripts too) to UnrealScript, so it may be helpful: https://udn.epicgames.com/Three/UnrealScriptReference.html
3. See how something similar to what you want to add is implemented in the game vanilla scripts or mods, learn about witcher3 classes and functions by doing that and seeing tutorials and wika linked to above.
 
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Great idea!

Here is a tutorial I threw together that might not be super useful for a mod creator but should definitely be for a mod user.

How to merge multiple texture mods in to a single mod file

I'm more of a "Follow along" with a video type. Have yet to find a vid for something like this to merge the blob0 files. The vids are either in heavily accented English or if no voice over, the program buttons are in German and I don't know what the person is clicking on.

Any chance you doing a video about your tutorial? For some odd reason, I get over exasperated while trying to follow your written directions.

BadWolf
 
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