While many people are focused on seeing things "remastered" to
top-of-the-line / state-of-the-art levels, there are plenty of gamers that are very happy to simply see a couple extra bells and whistles added to their favorite games. Many others (and I'm very much a part of this group), do not like it when older games are so drastically changed that the original feeling is lost.
Halo 1 and Fable 1 are probably my go-tos for this argument. In my estimation, both games' remasters managed to improve the "fidelity" of the graphics from a purely objective standpoint...but...
...the
style was
gone. The
energy was
gone. The
heart was
gone. In an attempt to "increase texture resolution" and add in "layers of additional detail" and take advantage of "modern rendering techniques"...the games wound up feeling like flat, lifeless, predictable, cookie-cutter additions to the great fog of "modern" games. I mean, looking at a quick comparison shot of Halo 1...it's easy to mistake the remaster as Call of Duty XYZ "at-a-glance". Whereas there is absolutely no mistaking the orginal for a single second -- THAT is Halo. One glance is all that's needed for instant recognition:
View attachment 11058887
Less is more.
For TW3, as it is near and dear to many players, I'd want to preserve as much of the original as possible. Clean up the shadows, certainly. Avoid as much pop-in or draw-in as we possible, yes. Decrease load times, squish some nagging bugs, and add a few nicks and knacks here and there...but largely leave the gameplay and aesthetic untouched.
It's why I'd like to see something like the Iorveth quest as a "standalone" experience. Let Sabre iron things out with the game and engine...then let them build something of their own, completely free-standing, that adds some meaningful content to the universe and shows off their work.