So, a game where you won't have to walk a narrow path with invisible walls and be able to enter buildings freely is not an open world game?All you need is a "jump" button. Not open world. You don't need open world to eliminate loading screens, either. Just newer engine.
Great, now tell me how "not to grind" for a 5k armor, only obtainable from merchants. Unless of course your solution is to avoid it at all costs, until you will be able to get the best armor in the final chapter.Not exactly - best gear in the game is obtained by completing the relevant quests. You can find Harvall as early as ch2 if you know where to look. No grinding required. As for the books - they are expensive, but you only need to read them once to unlock the journal entries, then sell them and get back 50% of money required to buy them. Nice and simple.
Also, what? "Nice and simple 50%"?
The Frightener
The Frightener is a book in The Witcher. The Frightener "A collection of information on an unusually rare monster known as the frightener." Monsters: Frightener Ingredients: Frightener's claw Frightener's eye A crate in the Evening hall on the second floor of Kaer Morhen.
witcher.fandom.com
Sell: 10
That's some Hollywood level accounting.
Most side quests in W1 were designed around killing monsters and collecting their loot. Besides, doing quests because they are interesting is infinitely superior design to doing them because you'll get a better sword or other shit.I do if the game's economy is designed in the way that makes collecting loot and selling it more lucrative than completing quests or gambling. Which is unfortunately the way economy in TW3 and CP2077 functions.
1) Gamey concepts in my vidaya? Never! I also don't see how making a better version of a mixture is out of the realm of probability.Because it's completely gamey concept, without any basis in the lore and exists solely to incentivize the players to spend most of their time looking for the same 15-20 ingredients in ever-increasing quantity instead of playing the actual quests where bulk of developers' effort was spent.
2) Good thing I couldn't give a damn about some "lore". Most of the potions are in-game invention anyway;
3) You can buy most of this ingredients from the shops without having to look for them.
God forbid a game would actually make me go out and explore the world.
Also "incentivize the players to spend most of their time looking for the same 15-20 ingredients in ever-increasing quantity"?
Just like in Witcher 1, where you had to replenish your alchemy stock manually, by getting as much loot as possible.
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