True Wetness/Sweat Mod - the shader is there, but it needs something
In/after rain and out of water, Geralt's clothing becomes wet, but not his face... There is a wet_skin.w2mg shader and a CookedFX "wet_skin" that I used for Ignition "sweat FX" that makes both clothing and skin/face wet after Ignition use. AFAIK, that shader is used only in a single scene, the intro scene of Geralt in a bathtub in Kaer Morhen.
Player.w2ent template has a Wetness chunk, where blend-time can be specified. However, it does not give you more info/data about itself... Is there a way to make "wet_skin" CookedFX auto-play via template changes or via script to apply itself temporarily onto Geralt during rain, after rain for a duration of time, and after coming out of water?
I tried to add "wet_skin" shader as an override track for water surfacing and some other related FX, but that didn't work...
In/after rain and out of water, Geralt's clothing becomes wet, but not his face... There is a wet_skin.w2mg shader and a CookedFX "wet_skin" that I used for Ignition "sweat FX" that makes both clothing and skin/face wet after Ignition use. AFAIK, that shader is used only in a single scene, the intro scene of Geralt in a bathtub in Kaer Morhen.
Player.w2ent template has a Wetness chunk, where blend-time can be specified. However, it does not give you more info/data about itself... Is there a way to make "wet_skin" CookedFX auto-play via template changes or via script to apply itself temporarily onto Geralt during rain, after rain for a duration of time, and after coming out of water?
I tried to add "wet_skin" shader as an override track for water surfacing and some other related FX, but that didn't work...