Will TW3's mod community grow as big as Skyrim's?
Obviously the answer to this is no if all modders can do is skins & gameplay tweaks. It's fair to say
everyone was expecting the ability to design new areas & quests, whenever
anyone in the past used the term "modding" in relation to TW3 such capability was assumed. And to be honest skins & tweaks, while a decent tool to do these is welcome, they will
never drive a substantial modding scene, I'd go so far to say that such will add next to nothing to the longevity of the game.
For myself I might use or make a tweak to make the game harder and then choose either that or NG+ for my single replay of TW3. At this time there is no reason to think I will play the game any more than that, which is not the TW3 I was expecting.
If we are going to reduce - seemingly for consoles - "modding" to mean only minor adjustments to existing assets then we need a new term to match the limits, and to be honest, CDPRs method of not mentioning this
downgrade & their total silence over the weekend - which repeats previous dodgy PR exactly as if nothings been learned - is beginning to grate on my confidence in what they ever say.
Talk to us for fucks sake.