Anybody know who are those? a mere bandits? soldiers? aftermath of war?
View attachment 12238
View attachment 12238
Anybody know who are those? a mere bandits? soldiers? aftermath of war?
nybody know who are those? a mere bandits? soldiers? aftermath of war?
About rolling - seems it's up to the player's style. Honestly, after seeing how it served the guy from IGN, I'm not bothered about it being more enticing. It seemed to tear him out of combat while a simple sideways dash could have helped him keep slashing away. I think he intuitively felt better distancing himself from the enemies to be safer. I'm very glad there are several viable forms of defense now. Rolling, jumping, parrying, they all seem good and I can't say that one seems much better than the other right now.Rewatching the video I realized that the vigor regeneration stops while Geralt is rolling.That's good. Still, I'm not sure of roll-spamming isn't too effective like in Witcher 2. Really would have wished it used vigor or stamina, so you can't spam it the whole time. I remember that we didn't see Geralt doing a single roll in the fist gameplay videos, so many people assumed it was replaced by the dodge. And looking at this video I see it used the whole time. (though I know it don't have to use it)
Another point is the horse combat It looked balanced against the ghuls. Because of the fear level, the horse would have probably dropped Geralt anytime soon But it looked too strong against the bandits. Geralt onehittet the two bandits and the horse fear level meter didn't even appear.
Does anybody know what function the marked bar under the vigor has? One bar is used during the fight with the ghuls and refilled some seconds after it.
About rolling - seems it's up to the player's style. Honestly, after seeing how it served the guy from IGN, I'm not bothered about it being more enticing. It seemed to tear him out of combat while a simple sideways dash could have helped him keep slashing away. I think he intuitively felt better distancing himself from the enemies to be safer. I'm very glad there are several viable forms of defense now. Rolling, jumping, parrying, they all seem good and I can't say that one seems much better than the other right now.
About the horse - maybe the fear bar just fills faster with monsters? Dunno.
About those grey box things you're asking about - http://forums.cdprojektred.com/thre...-GDC-and-PAX?p=1557025&viewfull=1#post1557025
While we're discussing combat, you guys noticed that there's occasionally a red flash beneath the enemies' health bars? Maybe it's a counter sign?
About rolling - seems it's up to the player's style. Honestly, after seeing how it served the guy from IGN, I'm not bothered about it being more enticing. It seemed to tear him out of combat while a simple sideways dash could have helped him keep slashing away. I think he intuitively felt better distancing himself from the enemies to be safer. I'm very glad there are several viable forms of defense now. Rolling, jumping, parrying, they all seem good and I can't say that one seems much better than the other right now.
About the horse - maybe the fear bar just fills faster with monsters? Dunno.
About those grey box things you're asking about - http://forums.cdprojektred.com/thre...-GDC-and-PAX?p=1557025&viewfull=1#post1557025
While we're discussing combat, you guys noticed that there's occasionally a red flash beneath the enemies? Maybe it's a counter sign?
Yeah. Small touches that add a lot.Last thing...i just love it at 7:36 where the woman passing by has the hiccups. Just amazing detail.
Rewatching the video I realized that the vigor regeneration stops while Geralt is rolling.That's good. Still, I'm not sure of roll-spamming isn't too effective like in Witcher 2. Really would have wished it used vigor or stamina, so you can't spam it the whole time. I remember that we didn't see Geralt doing a single roll in the fist gameplay videos, so many people assumed it was replaced by the dodge. And looking at this video I see it used the whole time. (though I know it don't have to use
About rolling - seems it's up to the player's style. Honestly, after seeing how it served the guy from IGN, I'm not bothered about it being more enticing. It seemed to tear him out of combat while a simple sideways dash could have helped him keep slashing away. I think he intuitively felt better distancing himself from the enemies to be safer. I'm very glad there are several viable forms of defense now. Rolling, jumping, parrying, they all seem good and I can't say that one seems much better than the other right now.
About the horse - maybe the fear bar just fills faster with monsters? Dunno.
About those grey box things you're asking about - http://forums.cdprojektred.com/thre...-GDC-and-PAX?p=1557025&viewfull=1#post1557025
While we're discussing combat, you guys noticed that there's occasionally a red flash beneath the enemies' health bars? Maybe it's a counter sign?
True, same goes for Yrden which was more subtle in that demo.Another small change I don't like.
This is how the axii sign stun looked in the 35 min demo and now in the the newest video. In the 35min demo the stunned person just changed it's stance. It looked like he was drunk. We could clearly see if someone is stunned and it looked natural.
Now there is this big ugly white glow around the stunned person's head. It it really necessary to make it that clear that we stunned someone?
Another small change I don't like.
This is how the axii sign stun looked in the 35 min demo and now in the the newest video. In the 35min demo the stunned person just changed it's stance. It looked like he was drunk. We could clearly see if someone is stunned and it looked natural.
Now there is this big ugly white glow around the stunned person's head. It it really necessary to make it that clear that we stunned someone?
Anybody know who are those? a mere bandits? soldiers? aftermath of war?
View attachment 12238
Last thing...i just love it at 7:36 where the woman passing by has the hiccups. Just amazing detail.