AMD binary blob users see this: http://www.phoronix.com/scan.php?page=news_item&px=MTY5ODY
*mouse lag in menu[S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load: /home/name/.steam/bin32/steamclient.so
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
[Dlc]
abetterui.dzip=1
alchemy_suit.dzip=1
dlc_finishers.dzip=1
krbr.dzip=1
magical_suit.dzip=1
merchant.dzip=1
roche_jacket.dzip=1
swordsman_suit.dzip=1
winter.dzip=1
[Engine]
CustomRenderingSettings=1
PerformancePlatform=3
[Gameplay]
ShowCombatLog=1
ShowTutorial=1
UsePad=0
[Graphics]
Brightness=1.0
Gamma=1.0
[Input]
DoubleTap=0.5
InvertCameraX=0
InvertCameraY=0
KeyboardLayout=QWERTY
[InputQWERTY]
IK_0=(Gamekey=GI_Holster,Value=1.000000)
IK_1=(Gamekey=GI_Steel,Value=1.000000)
IK_2=(Gamekey=GI_Silver,Value=1.000000)
IK_5=(Gamekey=GI_Hotkey05,Value=1.000000)
IK_6=(Gamekey=GI_Hotkey06,Value=1.000000)
IK_7=(Gamekey=GI_Hotkey07,Value=1.000000)
IK_8=(Gamekey=GI_Hotkey08,Value=1.000000)
IK_9=(Gamekey=GI_Hotkey09,Value=1.000000)
IK_A=(Gamekey=GI_AxisLeftX,Value=-1.000000)
IK_Alt=(Gamekey=GI_LockTarget,Value=1.000000)
IK_C=(Gamekey=GI_Character,Value=1.000000)
IK_CapsLock=(Gamekey=GI_WalkFlag,Value=1.000000)
IK_D=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_Delete=(GameKey="GI_Cancel",Value=1)
IK_Down=(GameKey="GI_Down",Value=1)
IK_E=(Gamekey=GI_Block,Value=1.000000)
IK_Enter=(GameKey="GI_Enter",Value=1)
IK_Escape=(Gamekey=GI_Exit,Value=1.000000)
IK_F=(Gamekey=GI_CircleOfPower,Value=1.000000)
IK_F5=(Gamekey=GI_F5,Value=1.000000)
IK_F9=(Gamekey=GI_F9,Value=1.000000)
IK_H=(Gamekey=GI_H,Value=1.000000)
IK_I=(Gamekey=GI_Inventory,Value=1.000000)
IK_J=(Gamekey=GI_Journal,Value=1.000000)
IK_LControl=(Gamekey=GI_FastMenu,Value=1.000000)
IK_LShift=(Gamekey=GI_WalkSwitch,Value=1.000000)
IK_LeftMouse=(Gamekey=GI_AttackFast,Value=1.000000)
IK_M=(Gamekey=GI_Nav,Value=1.000000)
IK_MiddleMouse=(Gamekey=GI_UseAbility,Value=1.000000)
IK_Mouse4=(Gamekey=GI_Hotkey03,Value=1.000000)
IK_Mouse5=(Gamekey=GI_Hotkey04,Value=1.000000)
IK_MouseX=(GameKey="GI_MouseX",Value=1)
IK_MouseY=(GameKey="GI_MouseY",Value=1)
IK_Pad_A_CROSS=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_Pad_B_CIRCLE=(Gamekey=GI_UseAbility,Value=1.000000)
IK_Pad_Back_Select=(GameKey="GI_TutorialHint",Value=1)
IK_Pad_DigitDown=(Gamekey=GI_Holster,Value=1.000000)
IK_Pad_DigitLeft=(Gamekey=GI_Steel,Value=1.000000)
IK_Pad_DigitRight=(Gamekey=GI_Silver,Value=1.000000)
IK_Pad_DigitUp=(Gamekey=GI_Adrenaline,Value=1.000000)
IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_Pad_LeftShoulder=(Gamekey=GI_LockTarget,Value=1.000000)
IK_Pad_LeftThumb=(Gamekey=GI_Medallion,Value=1.000000)
IK_Pad_LeftTrigger=(Gamekey=GI_FastMenu,Value=1.000000)
IK_Pad_RightAxisX=(GameKey="GI_AxisRightX",Value=1)
IK_Pad_RightAxisY=(GameKey="GI_AxisRightY",Value=1)
IK_Pad_RightShoulder=(Gamekey=GI_UseItem,Value=1.000000)
IK_Pad_RightThumb=(Gamekey=GI_CircleOfPower,Value=1.000000)
IK_Pad_RightTrigger=(Gamekey=GI_Block,Value=1.000000)
IK_Pad_Start=(Gamekey=GI_Exit,Value=1.000000)
IK_Pad_X_SQUARE=(Gamekey=GI_AttackFast,Value=1.000000)
IK_Pad_Y_TRIANGLE=(Gamekey=GI_AttackStrong,Value=1.000000)
IK_R=(Gamekey=GI_UseItem,Value=1.000000)
IK_RightMouse=(Gamekey=GI_AttackStrong,Value=1.000000)
IK_S=(Gamekey=GI_AxisLeftY,Value=-1.000000)
IK_Space=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_Tab=(GameKey="GI_TutorialHint",Value=1)
IK_Up=(GameKey="GI_Up",Value=1)
IK_W=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_X=(Gamekey=GI_Adrenaline,Value=1.000000)
IK_Z=(Gamekey=GI_Medallion,Value=1.000000)
[MouseInput]
KeyboardCooldownSpeed=0.1
MouseDampX=7000
MouseDampY=7000
MouseSensitivityX=0.5
MouseSensitivityY=0.5
MouseSmoothness=0
SensitivityX=0.5
SensitivityY=0.5
Smoothness=0
UseMouseDamp=false
[Rendering]
AllowAntialias=1
AllowBillboards=0
AllowBloom=1
AllowBlur=1
AllowCutsceneDOF=1
AllowDOF=0
AllowDecals=1.0
AllowMotionBlur=0
AllowRain=1
AllowSSAO=1
AllowScatterDOF=0
AllowShafts=1
AllowSharpen=1
AllowVignette=0
AspectRatio=3
AtlasTextureDownscale=0
CharacterLodGameplayDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=2
ForceInstantAdaptation=0
Fullscreen=1
MaxAtlasTextureSize=4096
MaxCubeShadowCount=3
MaxCubeShadowSize=2048
MaxSpotShadowCount=3
MaxSpotShadowSize=2048
MaxTextureSize=2048
MeshDistanceScale=2
MeshLodGameplayDownscale=0
ShadowQuality=3
ShadowedLights=1
TextureDownscale=0
TextureMemoryBudget=1024
TextureTimeBudget=10
UberSampling=1
VSync=1
VideoScreenshotsExtension=png
VideoScreenshotsFramerate=30
[Sound]
MusicVolume=0.250000
SoundVolume=1.00000
[Tutorial]
Played=1
[Viewport]
Height=1200
Width=1920
[linux]
AudioBackend=alsa
GLMode=1
Language=EN
Speech=EN
+1
I have already 2 copies, 1 on launch, 1 enhanced, gifted 3 more to my friends and today I bought it again for Linux since I did not have the Steam version, just to show support.
Like I said, if this version runs poorer than running the Windows version with WINE then CDP really did a bad job, either by hiring the wrong team or having the wrong idea on what Linux gamers want and so they deserve the flak that's coming. Yeah, fixing it performance wise will help, a lot. Also, don't they remember the LIMBO Humble Bundle "scandal" ?
I'll post some comparison FPS between Windows/WINE/eON later.
there one issue here, they're not doing proper fullscreen, but they just scale de output on the desktop, so the compositor will interfere. I'm using i3wm so I guess I'm hit less.Swapped the Display Manager from GNOME Shell to Metacity and FPS had a sudden jump way up to a playable level with High settings on 1920x1200. I'm guessing the application isn't properly telling the DE to not composite its window, exacerbating any performance issues.
there one issue here, they're not doing proper fullscreen, but they just scale de output on the desktop, so the compositor will interfere. I'm using i3wm so I guess I'm hit less.
I started this: http://forums.cdprojektred.com/threads/29958-Linux-issues-and-user-solutions?p=1302463 so we can have one single proper place to report
Wasn't there a written rule that you never launch anything on a friday since support is down during the weekend and clients will be left hanging?"We’re really pumped to be able to invite RPG fans who use Linux to the party," said Marcin Momot, Community Manager, CD PROJEKT RED. "The Witcher 2: Assassins of Kings is one of the greatest fantasy adventures on Linux, and I’m sure every role-playing enthusiast with a craving for some quality questing will have tons of fun playing the game!" Momot added.
But it was released on Thursday.Wasn't there a written rule that you never launch anything on a friday since support is down during the weekend and clients will be left hanging?
run Steam on Linux, click installhow install the game on linux ?
it's only on steam ?
It's not written on this links http://en.cdprojektred.com/support/system-requirements-linux-witcher-2/ and here http://thewitcher.com/news/view/747