Now that we've seen all E3 footage CDPR has for us I have to say I am more hyped than ever, especially after seeing just how great the world looks and just how perfectly dreadful Dijkstra looks. There was one factor that was not quite in par with the rest imo, combat was a bit of a letdown in the demo(understandable since there are still 8 mounths of polishing ahead) and since CDPR encourages us to be honest and give our feedback, here is my 2 cents worth of humble suggestions that imo would improve the CS
Animations: These were a particular problem for me because they looked very unnatural (imo at least), I really hated how Geralt dashed and pirouetted all over the battlefield and most of his attacks involved jumping pirouettes. Imo the CS would look better and more fluid if animations were a bit more inspired in fencing, the backsteps and pirouettes need polishing so the can't be spammed and the w2 roll has to return so we can use it in fights like the griffin's. Give us normal slashes, thrusts, as well as the pirouette slashes and movie like moves, give us animations that adapt to the positioning, like if Geralt has his back to the enemy he will smoothly pirouette(not jumping) and slash the oponent.
TW2 did a good job with animations, they seemed natural and didn't go overboard with movie-like attacks, I especially liked that jumping throat thrust (think Aquiles killing that big guy at the beginning of Troy)
Also enemies were seriously lacking animations and were incredibly slow, (Tbh W2 had the same issue), give them quick animations, most of the humans we fight are bandits and soldiers with combat experience, make their animations badass as well, make them quick and responsive, I think the majority of fans would love to see a combat system that makes you feel like a very skilled swordsman fighting skilled enemies.
Blocking looked janky as well, give us many block animations that adapt,
here is an example of nice block animations
http://www.youtube.com/watch?v=Shh5YEFtzfM
Kill animations: These would be really cool if added correctly, something like AC in a cinematic way but not in a gameplay way, since this time around every button press equals one animation maybe if the enemy is one blow from dying we sometimes get a very quick kill animation for the final blow that would not stop the flow of combat , something like Geralt quickly thrusting through a guy's stomach or throat, or something like we saw in early screenshots were he is fighting vikings and slices the carotid artery and the Viking bleeds to death. (screens available in Sidspyker's screen thread)
Coup de grace: One thing I really like in the demo is how enemies get mutilated by geralt (just like in the books), and particularly how one guy crawled away in pain. So it looks like there is a chance of some enemies still being alive after their health hits 0, It would be really cool if we got the option to finish them off , and even cooler if we could also do it with monsters, imagine the griffin battle ending like this:
you get its health to 0 but it doesn't actually die (this particular time, not every single time), it falls and lays there incapacitated in a sort of last stand where there's still a small chance that it will hurt you, you then perform the coup de grace, the animation being that geralt takes his sword in both hands and stabs through its heart, or something like the CE statue: He mounts it and pierces its throat as it struggles!
Anyway thanks for a great E3 CDPR you guys are amazing!! I'm sure you'll hit all the sweet spots with the final game!! :cheers: