Personally I like the colours. Because RL is colourful. Those E3 trailers (particularly the Novigrad one) looked perfect to me as a sunny day over a landscape.
I could not agree more, I love what red team has done.Personally I like the colours. Because RL is colourful. Those E3 trailers (particularly the Novigrad one) looked perfect to me as a sunny day over a landscape.
Geralt has a slight limp in one of his legs since it was crushed by a monster..
^
This. I don't get why you wouldn't want the game to have actual colors. I mean, not like the initial teasers were badly washed out compared to a lot of other games, but it's just been overdone so much the entire past generation.
I didn't say I didn't want colours, I just don't want to go down the whole 'everything is vibrant' road (if it is -- I'm not saying it is). Nor did I say I want it to be entirely washed-out with filters galore (I don't want a green filter). But the difference from the earlier gameplay/screenshots to the recent demos is what I don't like too much. But this could be due to the shadowing being toned down for the demos (optimisation needs), as well as other factors (video quality). I may also be able to adjust it on my end somewhat.
1. It is a work in progress.
2. The old Novigrad screenshot while has impressive LOD isn't exactly the best example of visually stunning
3. TW2 was colourful and vibrant and that didn't detract from the experience, TW3's art style seems to be going back towards the 'cold' style of TW1 and that's good.
4. The 'colour grading' has more than just one function, one is obviously the atmosphere and two is artistic 'hiding' of visual artifacts, you want the view to look visually appealing not rough. For example a foggy atmosphere will hide a lot of aliasing or z-fighting.
5. Last but not the least, the game will not catered to every individual's personal preferences.
And I don't see what's "subjective" about the quality of the assets in that screenshot, they're clearly unfinished and look extremely rough.
Exactly.
The green filter can go take a hike. A tad less colourful, not colourless, facades would suffice. Then again, I'd have to see it for myself, how they fit in the overall composition. Perhaps it's just that district which is this colourful, while the rest is not.
I'm sure this has been mentioned before. But for the love of Santa, ditch those cocaine trails bolts leave behind. And the trajectory seems way off to me, as no projectile would arc that much in such short distance. Please, do fix these.
YeeeeeeeeeeeeeahWell, Vilgefortz was definitely monstrous, but he was still human.
Yes for Santa's love... please no more white heat-seeking cocaine crossbow lines!!
Faint, Invisible, motion~blur lines will work just fine.
4) Adjust its size. It's a lethal weapon, not a kids toy.
Yeah, all that sounds doable to me. The size part, I'm kinda iffy about just because it's on Geralt's back.And while we're at it, the crossbow is tiny! It looks like a toy and would have the power of a slingshot.
So
1) Ditch the white trails.
2) Make bolt trajectory realistic.
3) Nerf the crossbow. Only one bolt, please.
4) Adjust its size. It's a lethal weapon, not a kids toy.