About the reduced particle effects, it was pretty much confirmed in Jose Teixiera interview: http://youtu.be/tEFBVIKrKco
I don't know why but I always get happy when watching Jose. He just seems like a very likable and enthusiastic guy.
About the reduced particle effects, it was pretty much confirmed in Jose Teixiera interview: http://youtu.be/tEFBVIKrKco
About the reduced particle effects, it was pretty much confirmed in Jose Teixiera interview: http://youtu.be/tEFBVIKrKco
it looked amazing in the 35 min demo
GC: I think in terms of the game’s profile so far the first thing most gamers will think of when it’s mentioned is the graphics. I mean looking at it here [there’s a monitor showing the PC version on the desk] it looks amazing.
MI: [laughs] That’s one of the things we spent a lot of time on, because we don’t see a reason why story-driven RPGs should be worse than FPS. I think it’s a very exciting moment, with the next gen especially. People have these new machines, they have the new HDTVs; they don’t get excited about what they see on screen.
GC: But the truth is that obviously the console versions don’t look as good as the PC. Do you not worry that if everyone’s been looking at the PC gameplay videos they’re inevitably going to be disappointed by the reality of the console versions?
MI: You know, we still have three months to go. So…
GC: It’s not necessarily a criticism of you, but consoles aren’t magic.
MI: Yeah, so it’s always a compromise and I can go back to the time of The Witcher 2 on 360 and it looked like the PC version running on medium. So, the PC, that’s the nature of the format – it’s scalable up, but let’s ask ourselves: how many people have the rig that is like six times the price of a console? Not that many. And I think you will have lots of fun with our game. Having said that, all the console gamers will just enjoy it on the consoles and I think the game still looks amazing on the consoles.
On the PC, one thing to add, it will be scalable all the time, so if you cannot afford the rig today maybe in a year or two years you will be playing Witcher: Wild Hunt on the uber settings, yes? Which is probably the most expensive rig ever made, as of today. [laughs]
GC: I just imagine someone playing the game for the first time, as I did, and being slightly let down by the graphics and then finding out that the gameplay is actually better than they imagined. I mean that’s not just you, that’s the industry in general putting an unfair emphasis on visuals all the time.
MI: I really think people will love the graphics. I think on the consoles we are raising the bar as high as it’s possible. So on the PC it’s just additional stuff, if you have the latest NVidia card you will have better fur, yeah? But c’mon, how many people… that’s a certain core audience and that’s our heritage. We come from PC and we really respect these guys, but I play a lot of it on the console and I love it. It looks great on my huge TV and it’s just easier, yes?
It doesn’t require me to put a rig together. I probably will do that when the game is out, I’ll take one from the company because obviously I’d like to see it. [laughs] But I think a lot of people will be playing it on the consoles and I think there’s nothing much they’ll miss.
TL;DR Console version looks like PC on mediumWe spent the majority of our time on the Xbox One version and it was immediately obvious that the console versions don’t look nearly as good as the PC. That’s completely as you’d expect, especially as Polish developer CD Projekt RED used to work almost solely on the PC, but those expecting the game to look like the trailers should brace themselves. We also played the PlayStation 4 version, which to the naked eye looks identical – although apparently it runs at 1080p resolution compared to the Xbox One’s 900p. What was clearly visible though was a lot of screen tearing, particularly in the first hour or so; obvious object pop-in; and some surprisingly low res textures at times. There were a few bugs and glitches too, but nothing that seemed concerning given the game is still four months away (it certainly appeared more stable than Dragon Age: Inquisition did even at launch).
The 360 version did not look even close, no, actually not even remotely close to medium PC with 1080p resolution. So yeah, the whole PS4 will look as good as PC high, i do not buy it
So a 980 with decent cpu should run it on ultra? (Perhaps a bit OC)
I mean, i'm looking into building a new pc and I reach 2500 quite easily and fast. Thats with re-using some parts from my old pc.
those screnshots look way too good, i doubt the game will look exactly as good, even on ultra and uberspampling
Your basing that off what? A comparisson between Xbox 360 and ps4?
Grass is noticeably shorter. That's what caught my eye. I didn't notice it back then when the screenshot was posted because the visual comparisons weren't really taking place heavily at the time, but now it pops up to me that it's much smaller. I don't think I've seen that sort of grass in the actual gameplay videos, but maybe that's just because I wasn't looking for it.Does anyone know on which settings this screen was took on?
Looks like Ultra TBH (grass texture noticeably better??)
Compare the grass to this (uncompressed upscaled 35 min gameplay video)
Grass is noticeably shorter. That's what caught my eye. I didn't notice it back then when the screenshot was posted because the visual comparisons weren't really taking place heavily at the time, but now it pops up to me that it's much smaller. I don't think I've seen that sort of grass in the actual gameplay videos, but maybe that's just because I wasn't looking for it.
I think you misread. TW2 on 360 looked like medium on pc, not TW3.