No, no no.
You said the demo «showed off engine features [that] looked great since it was in-engine without any gameplay elements running simultaneously». To be able to say this you have to know two things for a fact:
1) That at the time those locations weren't as barren but were made to appear so due to gameplay elements being turned off so power could be allocated to those visual effects. Or they were just as barren but spare power was available to be allocated to those visual FX.
2) That today, those exact scenes in those exact locations look significantly more complex on comparable settings.
Hard for me to see how you can claim to know either for a fact. Looks like you're running into the problem you're trying to escape from.
I've just been a lurker on these forums up to this point, but it's getting harder and harder to bite my tongue.
While I am still excited for the Witcher 3, and while I do fully expect it to be a fun game, I'm starting to take real issue with the way in which CDPR has (or hasn't) been addressing their fan's legitimate concerns.
The fact that the quality of the graphics have been downgraded since the initial footage and screenshots is simply undeniable to anyone who gives the material even a passing glance. While I don't think the game looks bad in its current state, I can't fathom how anyone could argue that it looks the same as those initial preview materials. The fact that CDPR keeps denying this fact, and indeed even goes as far as to claim that the game looks better than ever, is nothing short of an insult to the intelligence of their fans.
The graphical downgrade would be upsetting under any circumstances, as it falls in line with the bad habits of many companies with somewhat shakier reputations (coughUbisoftcough), but what upsets me more than that is the outright unwillingness of CDPR to be honest and forthcoming enough to even admit something that is blatantly clear to everyone else. It makes me wonder whether our trust in them is misplaced-- and that's especially sad, given that CDPR is a company which has always prided itself on its relationship with fans.
Another comparison. This one's about the Igni sign. There are noticeably fewer particles in the PAX demo.
Comparison link
@Blady Shadows. Low vs. Ultra. And if you think these results are false than I encourage you to prove me wrong by posting your own results.
Here is another pic. Tell me if which is Low and which is Ultra.
Have they confirmed whether or not the intensity changes if you level igni up?
Three things.
1. The flames and particles obviously become more visible at night.
2. As some have already mentioned, the Igni sign might increase in its intensity after leveling up.
3. Ultra settings might introduce additional particle effects.
There might be a downgrade here but it's to early to tell at this point.
OK - Apparently Geralt was very high level at that point, probably maxed out Igni then
PAX and Hands on video are at the heart of this downgrade talk but I am still amazed pages after pages as no one speaks about the GDC video... What we see in the gdc video about the particule effects should prove that there are nothing to worry about. I mean did you saw that Igni ? And how the wind influenced it? Besides the build of Geralt in pax Trailer is clearly not a magic build. The regen is too slow compared to some other video. So yes I am almost sure of there is an intensity on Igni that depends on magikal level.
Anyway on all level GDC video is better than PAX and still not ultra. Everything in it is close to the 35 min.
Spoiler: Rainbow Six Siege will not look the same either. It's alway the case with alpha or vertical slice (when we have the chance to see it) footage. So if anyone is interested by this game I guess he can starts the downgrade talk about it somewhere in the internet now...
Level 30, as he is in the PAX footage (which is the source of comparison for the Igni downgrade), isn't "very high level" in a game that is capped at 50, as I remember being said in one of the articles in the last months (sure wish I saved it). That's far from maxed. Furthermore, there are four skill trees - Signs is only one of them, with others being Alchemy, Swordsmanship and General. Do we know this level 30 build is focused on Signs? If he is, do we know if he's focused on Igni in that tree?OK - Apparently Geralt was very high level at that point, probably maxed out Igni then
Those 3 minutes are my favorite footage of the game so far. Mostly because of the animations though.PAX and Hands on video are at the heart of this downgrade talk but I am still amazed pages after pages as no one speaks about the GDC video... What we see in the gdc video about the particule effects should prove that there are nothing to worry about. I mean did you saw that Igni ? And how the wind influenced it? Besides the build of Geralt in pax Trailer is clearly not a magic build. The regen is too slow compared to some other video. So yes I am almost sure of there is an intensity on Igni that depends on magikal level.
Anyway on all level GDC video is better than PAX and still not ultra. Everything in it is close to the 35 min.
Spoiler: Rainbow Six Siege will not look the same either. It's alway the case with alpha or vertical slice (when we have the chance to see it) footage. So if anyone is interested by this game I guess he can starts the downgrade talk about it somewhere in the internet now...
OK - Apparently Geralt was very high level at that point, probably maxed out Igni then
Glad someone addressed the GDC footage. For me, the only flaw on that video is the grass being clearly cardboard-2D (especially annoying, when model is quite big and on the border between grass and road), and one certain type of bush that stands out (http://oi61.tinypic.com/2v30adj.jpg), the rest FOR ME is really great, escpecially considering it's "not even the highest setting!" xD And it definately proves that Igni's particles effect is superb.PAX and Hands on video are at the heart of this downgrade talk but I am still amazed pages after pages as no one speaks about the GDC video... What we see in the gdc video about the particule effects should prove that there are nothing to worry about. I mean did you saw that Igni ? And how the wind influenced it? Besides the build of Geralt in pax Trailer is clearly not a magic build. The regen is too slow compared to some other video. So yes I am almost sure of there is an intensity on Igni that depends on magikal level.
Anyway on all level GDC video is better than PAX and still not ultra. Everything in it is close to the 35 min.
Sadly, I don't think so. I don't have problem with it's colour, it's the fact that it is also kinda "cardboard-like". It happens every time for that "type" of bush, no matetr where it is. If you watch the 1080p version on NVIDIA's yt, then you may see that the needles look like there is no possibility for light to pass "between" them. (yup, I know, I'm hell like picky. It's not really important, but I me mind refuses to "unsee" it)
Glad someone addressed the GDC footage. For me, the only flaw on that video is the grass being clearly cardboard-2D (especially annoying, when model is quite big and on the border between grass and road), and one certain type of bush that stands out (http://oi61.tinypic.com/2v30adj.jpg), the rest FOR ME is really great, escpecially considering it's "not even the highest setting!" xD And it definately proves that Igni's particles effect is superb.
Do I see a difference in the Igni in the two GIFs? Sure do. Is the only explanation a downgrade? Is the probable explanation a downgrade? Considering all the other things we know about the game, as well as Geralt's level in the demonstration, no. Are the points I'm raising clinging to straws? Maybe. I certainly hope that the explanation is that the skill isn't maxed out, because if it's not then it sure is less impressive. But this is just to show that our speculations here are done with very thin data. If the final game shows us that Igni isn't as impressive as the SoD snippet, it'll be a shame and a downgrade. But if the final game shows us that you need to max out the sign and combine certain abilities to achieve those nice, bright flames in the SoD trailer, while the player didn't do that in the PAX footage, then this article is responsible for spreading more FUD and pointlessly harming CDPR.