Guys, I translated the following news on a Brazilian big gaming news website:
http://www.baixakijogos.com.br/noti...f-the-year-conhecido-the-witcher-3_808420.htm
They played the game yesterday and are calling it a big candidate for GOTY
We played three hours of The Witcher 3, a great candidate for Game of the Year
By Bruno Micali
Already said that 2015 would be a milestone for the video game industry, with the arrival of bombastic games - many of them scheduled for 2014 and postponed - that marked the transition between generations. With more postponements of new titles, this time to 2016, it may be that this year is not as "stuffed" as everyone thought, but there is room for a range of unforgettable works. And The Witcher 3: Wild Hunt leads this list, with slack, here.
In a top event held on Tuesday in Sao Paulo, CD Projekt Red shows that not only has a great experience in hands as also believes absolutely in the Brazilian market, with a heavy investment in marketing, the location for the game Portuguese, events and more.
BJ
(translator note: Baixaki Jogos) was present at the time and could play in the PS4, three hours of an RPG that is credible in all that was shown here. No downgrades, no issues related to resolution or something: take your calendar, circle the 19th of May and on all your tasks there - including the love life - because you will enter a little world that has hundreds of hours of adventure awaiting you.
The concern to reach a larger audience
Several members of the pantheon of CD Projekt Red attended the event, directly from Poland. Pawel Panasiuk, which is Event Manager, Alex Boiret, responsible for the game localization work, and the Portuguese José Teixeira, Senior VFX Designer, answered a series of questions from the press and showed raving about the arrival of the game in the country . You could feel it when talking to any of them. Silvio Martins, head of marketing and public relations manager of the company for Latin America, is also optimistic about one of the biggest releases of the year.
The three hours we played absolutely correspond to everything that fans await: a dense, typically American RPG, with an efficient dialogue system, an exemplary fighting, drinking from fountain of good old hack'n'slash mixed with a pinch cadenced from the Souls franchise, and powers of choice, which define different ways for Geralt of Rivia - more ham than ever thanks to the excellent dubbing of Sergio Moreno, veteran on the market (the guy has dubbed Tom Cruise, Denzel Washington and other actors).
The whole assembly of the event, all the worry in comfortably accommodate the press and the entire staff of excitement shows a work full of good energy and confidence in the Brazilian market - after all, who expected a game of the magnitude of The Witcher 3, with a multitude of texts and hundreds of speeches, would be located in our language in its entirety?
Yes, the CD Projekt Red is pinning its hopes in the country and believes in our market. This is not an "option"; it is a reality. "It's not something we decided the overnight. It is a market study, is something we observe a long time, since Brazil is on the map. We have the United States, Japan, Germany, Poland ... What else? In São Paulo we have 12 million people. There is whole countries with numbers fewer than that. It makes sense to launch [games] here, the Brazilian player is excited, enjoys a lot, "said Silvio Martins to BJ.
Unforgettable three hours. Never played The Witcher? Do not worry
First of all, be aware that there are
SPOILERS below, because we deal directly experience with the game and try to describe some points in great detail, including the story.
The game begins with a dream of Geralt, and there is born the concern of Projekt Red CD contextualize the sailor player first voyage to the world of The Witcher. The dream acts as a sort of flashback and shows Geraltinteracting with a child, Ciri, secondary character who becomes playable in a particular part of the story.
The Witcher practice some fighting techniques with the girl , jumps, rolls, dodges, uses spells and perform other stunts inserting the player in the game commands. Just like the first two, there is some complexity in mastering the bow of spells, the alchemy system, creating potions etc., but the learning curve of The Witcher 3 is infinitely superior and absolutely intuitive.
But that does not mean the game "gives helping hand" to players who are more hardcore. It is possible, for example, to skip the initial tutorials and remove all elements of the player interface. Everything, every little thing, including map with indicators, energy bar and even the goals. There is an option especially for this in the menu. The screen stays clean, only the Witcher, the setting, the other characters and the lines of subtitles. That is, the difficulty is there for those who are masochist - or is deemed more "old-school".
Slapstick rampant in search of the girl
-Translator note- BE CAREFUL HERE
After waking from the dream, which is nothing more than a tutorial, Geralt feel Ciri is in danger and decides to go in search of the girl. This is because the dream ends with the Witcher seeing the body of the character. Upon awakening scared and with its fully recovered memory, the protagonist begins a journey in search of adeadly force known as Wild Hunt, which illustrates the game's subtitle (Wild Hunt). It all starts in the search for Ciri.
END OF DANGER
He wakes up in a swamp at dawn, and some creatures give 'good morning' to you. At this point, the player theoretically know how to use combat system. Basically there are four buttons right quadrant commands: simple attack, strong attack, defense and avoidance. Do not kid yourself into thinking that the game is easy: we played on Easy, and even then, the struggles offer challenge. You need to study the movement of enemies and attack patiently - about the same as you do in Dark Souls 2 and Bloodborne there.
The combat is much faster than in the second game. For comparison purposes, we will use The Witcher 2, which is as close as possible of developments that The Witcher 3 shows. Less rhythmic and more hack'n'slash, the scheme fits well with the hands of any player who still has a range of spells available.
As the second game, the spells are categorized in a wheel activated with the L1 / LB and can cast fire upon the enemy, immobilize them temporarily slow down your movements and even influence your thoughts - providential technical dialogues, for example.
The booklet of the American RPG and copy dubbing in Brazilian Portuguese
After tearing creatures in brutal and bloody fighting, Geralt is in a village and starts asking the whereabouts of the girl.Heere comes the exploitation factor: each building, each hut, each cottage can be exploited by the wizard, who scours vessels, cabinets and other objects to collect items. Yes, the looting is almost "infinite".
Almost all the NPCs can be addressed. All in Portuguese, all voiced and all splendid, an exemplary location. The voice of Geralt looks like a "copy" of the English version: hoarse, serious and indifferent, characteristics that reflect very well the coldness of the Witcher. In fact, it is a pleasant symphony to the ears. Worth playing in Portuguese that's why.Head to head with the voice in English - or even better.
The dialogue system by the book of the American RPG, leaving the answers player's choice. Each answer forks different developments, which can start a new quest or give new directions to the wizard. The Witcher 3, amazingly, has 36 different endings!
Good old "bar fight", a very coveted Griffin and a huge open world
Nothing like some rough-looking subject, a bar falling apart and ham Witcher to illustrate the perfect environment to a bar fight. Of course when Geralt enters a tavern, he is seen crooked eyes, and some drunks decide to mess with him. Needless to say how this ends, right? It's up to you to decide whether to enter the provocation or act coldly and ignore the insults.
After a pleasant coming and going dazzling a vast open world - that gets to have empty stretches of course, perhaps due to the immensity of the map - Geralt reaches Nilfgaard Camp and there, talk with a very pampered king. The king says that he will only help the Witcher with the information he needs if the protagonist brings the head of a griffin.
During the way to the creature, many NPCs appear with several problems. A shopkeeper, for example, had his carriage overturned by monsters and asks for help Geralt. Each quest usually has a reward - but that's not a rule. Sometimes, goes out of his personal feeling to help someone for free or not.
I just ... did not have time to get to the Griffin! After two hours of play, Pawel Panasiuk, Event Manager of CD Projekt Red, asked if I wanted to jump to a more advanced stretch of the plot, with a more powerful Geralt - level 15 - and a long-term quest. This mission forked in two different endings, each with consequences that directly affect the overall plot of the game. In it, the enemies, as "bears humans," proved challenging, even with the game set on Easy.
Want difficulty? Take it
In fact, the game has four difficulty modes: Easy, Normal, Hard and Insane. The own team recommended that we played in easier difficulty because the game is difficult. Recommendation accepted and then, yes, as mentioned in this regard, The Witcher 3 is difficult, especially in combat. No patience is not going anywhere, and each requires different enemy dodges, defenses and reflexes. Attack at random results in instant death.
The Dark mode promises to be a kind of "Insane Mode" and will bring permanent death, about the same as in the worst way of Diablo 3 and the DLC Escape from the Prison Durgesh, Far Cry 4. This only reinforces the character "universal" that CD Projekt Red want to print in the game, which has the clear purpose to please Greeks and Trojans.
Countdown: May 19th!
The hype is our pastor and nothing fail us. The Witcher 3: Wild Hunt will be released on May 19 for PlayStation 4, Xbox One and PC - all in Portuguese and entitled to monstrous collector's editions, which officially come to Brazil.