hahahaha So...there is gonna be frogs in the game!? hahah totally I visualize my character doing those stuff in game
Yes, controversial I know. Well, somewhat. Depending on your age and nationality, possibly religion.
Anyway, Cyberpunk 2020 has many, many drugs. Some recreational, some combat-boosters. Because R.tal is definitely NOT in favour of drug use, ( they say so in the main book) drugs in CP2020 are both potent and reallllly nasty in side effects and addiction. And the cure for them will mess you up. Stay Away is the general message. Don't Dorph - Don't Let Friends Dorph.
However.
Videogames LOVE drugs. We generally use them as healing potions or mana potions or strength boosters or whatever. Witcher, of course, makes constant use of combat drugs. With little to no side effects. in CP2020, Black Lace addiction will fairly quickly and easily turn you into a cyberpsycho just like in the trailer.
Only in the PnP, your character is done-done. Roll a new one, the book instructs.
How do you feel CP2077 should handle chemical augmentation and recreation? Harshly? More gently? Like potions? Should you just regenerate a la Call of Duty? Or should you need medical attention and addictive painkillers?
Carryalls and dufflebags! No other game has concentrated so on the look and shape of your inventory-carrier! Plus, living out of your carry-all is very 2020. They could focus on strap length and side pockets, ribs, stripes/no stripes, inner compartments.... so many things.
I figured this would've been a given. But yes, I agree; if I don't want to get all hard in the face, I'd like there to be alternatives.The non-cybernetic equivalents, battlegloves, mirror shades, exoskeletons, etc..
What do you think needs to be represented?
Oi, slimgrin: are you familiar with the PnP? Some of the things you mention are canon; there's smartgoggles that take the place of optic implants, and Battlegloves that take the place of cyberarms. Both offer upgradeable options normally reserved for the respective cyber appendages, without all that pesky surgery, or funny looks from TSA agents when you pass through the metal detectors.
Hadn't considered a grappling hook before. Are you thinking of a simple mechanic, or something integral to the game, a-la Just Cause 2? There, seems like a big part of the engine is built around the grappling hook mechanic. I'd imagine something that complex would require a LOT of dev time.