It blows my mind, how or why you would actively and deliberately BREAK your game like this. NO ONE ANYWHERE asked for this it wasn't broken, it wasn't a bug, it actually worked fine and made perfect sense. You would get the gear relatively late, but early enough to enjoy it for a couple of hours of playtime. Now you can get the armor, after you finished the game...like...when I don't need it anymore...unbelievable stupid move by CDPR. Now people have to install a mod, to keep so the game makes sense again.The 34 level cap for the master gear really makes it kinda worthless. It already had its very brief use throughout the game and it's now even shortened. I fail to see the point of these changes.
Someone linked a build screenie with mutagen bonus of 60% for signs.How is that possible. I only got 40% by slotting a big blue mutagen, for example. Is there some advanced crafting for big mutagens I missed?People already easily make broken builds because of the mutagen multiplier with the 12 skill slots we have now.
Adding anymore would just destroy the game.
Synergy skill from alchemy tree. Maxed out 5/5 gives 50% bonus from mutagens.Someone linked a build screenie with mutagen bonus of 60% for signs.How is that possible. I only got 40% by slotting a big blue mutagen, for example. Is there some advanced crafting for big mutagens I missed?
Google did not give me a satisfying result.
Hello guys and gals,
We're sorry we didn't reply to this thread earlier. We are very much aware of the issue and we are also aware that it is widespread.
We have been working very hard to fix this since 1.07 came along and we're happy to inform you that the issue will be fixed in the upcoming 1.08 patch.
As for the date of the 1.08 release I can say the following: Patches for consoles need to be certified before they are released, and they are released as soon as they are approved. We are waiting for approval now.
Wait so the patch is ready ? And i have to wait for MS an sony to approve it before it comes to PC yet again. I understand that console guys will get mad if its on PC first... but that is just the way it is ffs.
It is *not* true that you get less experience on Death March.witcher gear as of now : mastercrafted is way too strong ... it even broke the balance at death march .... well now you cant equip it anymore on a normal playthrough (1.07) ...because you get less exp on death march and .... nonono .... lvl requirements should be lower while stats should be nerved .... result = you can wear mastercrafted around lvl 20-25 and it wouldnt break the game balance ...
ps : griffin school techniques SHOULD NOT give bonus on stamina regeneration .... the whole point of the different WEIGHT classes is that they give more or less stamina regen .... griffin school techniques (general skill tree = 5 stamina regen for each medium armor piece) breaks that concept ..... The bonus stamina regenration is totally misplaced here & should be removed - MAJOR FLAW... sign intensity alone is enough ...
PLS ADJUST this