That's exactly what they're supposed to be, overpowered. They are only in the game for kill you if you fight back, they are not "enemies", they're not here for fun (opposite of another games)It better not be because that would be insipid. The cops in this game are already insanely overpowered, especially on the higher difficulty settings.
Also the gitarr players don't have any music sound and some times all sounds just disappears in some locations for 1-2 seconds.Yes i have noticed this to, some TV programs is also missing there sound.
I can confirm this.
If the encounter takes place in sunny day where the player's shadow is visible then enemies will shoot you no matter if you are in the invisible state or not. Because your shadow is visible. If your shadow was not visible in the encounter then maybe it's a bug or maybe just like @LeKill3rFou said it's intended.I think I've figured out what's finally wrong with Optical Camo. It doesn't work on the NCPD. They don't react to it. They just keep on shooting at you. Every other enemy encounter in the game is fine though. And as a side note, I did discover these two floating motorcycles in a tunnel. As a random bug I discovered.
Wrong again, as I've used optical camo in broad daylight against regular enemies and they can no longer see me.If the encounter takes place in sunny day where the player's shadow is visible then enemies will shoot you no matter if you are in the invisible state or not. Because your shadow is visible. If your shadow was not visible in the encounter then maybe it's a bug or maybe just like @LeKill3rFou said it's intended.
After "The Heist", it's not a real problem.Well spotted, I didn't notice this one!
I think, it's a mistake. Delamain say to Jackie the combat mode is not available for now, our lives are not in danger. So combat mode is not "activated" normally. I think it's a "fix" picture, only the Delamain's faces change.U sure it's spoiler? I had a silent thought it might be a secret pointer that Dex already had assumed or knew things will go south. Kinda feels they picked two disposable gonks and personality construct to test the relic. Especially when no Arasaka operatives chase or follow you later.
Yep, true. No death at all for me during +80hrs. It's really good, now you can jump everywhere with no fear about sutpid deathOn the plus note i've yet to die while walking on soft objects or vaulting over boxes.
Normally, in my case, since day-one :P.S. Anyone know if leaving that military guy who stole the pills untouched (he keeps screeming obscenities at me whenever i drive past his building) is intended scenario or will break the game? Because IMHO after that quest Combat state seems to randomly get enabled in various parts of Watson when just cruising