Theres been some great conversations on this board about difficulty levels, I'd suggest you have a search and see, lots of good, clear ideas on better systems than simply increasing number of enemies or their hitpoints. I think most of us hope for something more involved than that.
I've said it before so I won't go into detail here, but FCR for TW2 - while I can see how it might apply to TW3 in its fluidity - made TW2 far too easy, and brought it down to what it never was before..... button mashing to win.
I've said it before so I won't go into detail here, but FCR for TW2 - while I can see how it might apply to TW3 in its fluidity - made TW2 far too easy, and brought it down to what it never was before..... button mashing to win.