Jumping in fight.
Let me say at first, I really enjoy this game. And I am not posting this "just because" I want to talk bad about an, otherwise unprecedented experience.
I really have an issue with this particular design decision. That is: not being able to jump in fight.
It is very immersion breaking, if you try to reach an enemy who stands on top of a slightly elevated platform (which there are many of) and you are either forced to roll against the edge until you glitch your way up on top (which is not possible in every case), or walk all the way around taking the stairs or a ladder or (if not available) get really far away, until you are outfight then sprint to the edge, and quickly try to jump or climb it before the enemies detect you and you are in the "battle stance" again.
Sea combat is where this becomes truly game breaking for me. For example 'I swim around with boat, I see sirens, I drive nearby, shoot them with crossbow, some are staying under the surface. I get up (which sometimes doesn't work, but that's an entirely different issue) I try to get out of the boat, but I can't, because I am still in fight and cannot jump. If I try really hard, I can roll over the front or the back end of the boat, but this is clearly not intended, looks weird and does not always work. When I am in the water I often cannot dive if I am still in fight.
We can bind separate keys to "Jump" and "roll" /"dodge", why can't we use them regardless of whether we are in fight or not?
Is this something that can be changed patched for the PC version ?
Thanks in advance.