Hello everyone.
Obviously everyone's excited about the new game, and thus far people seem to be positive about it, which is great... I think (I'm generally of the opinion that hype is bad - so I try to keep a cool head).
Anyway, one worry I have about the game is the gunplay, given that this will be an RPG. The problem? Well, anyone here played The Division? The marketing for that game went a long way to indicate that the game is an RPG first, action game second, and there was a nasty side effect of this during the actual gameplay. Since this was a looter-RPG, where every item has stats, weapons and weapon damage was not static, and the health pools of enemies and their resistances would change depending on player level and such. The end result was that you could seemingly shoot some bad guy endlessly in the head with a sniper rifle, and they'd lose but a sliver of health.
This was... bad. First, it was a bit weird when the baddie in question was not a robot, nor some alien mutant but a regular dude in a hoodie... but more importantly, it was just boring! The developers of The Division did some good work on the game since release, and the "bullet sponge" problem has been alleviated somewhat, but it's still there to an extent.
Obviously Cyberpunk can explain toughness because targets will likely have augmentations (heck, the first teaser trailer has the female cyborg getting shot in the face and the bullet shatters, leaving but a scratch), so the first point PROBABLY isn't a problem. But the second point... might be.
I was hoping someone from CDPR could comment on how damage will get calculated and applied, given ranged weapons and this being an RPG. I certainly hope killing enemies with ranged weapons won't be as excruciatingly painful as trying to kill enemies with the crossbow ONLY in The Witcher 3.
Obviously everyone's excited about the new game, and thus far people seem to be positive about it, which is great... I think (I'm generally of the opinion that hype is bad - so I try to keep a cool head).
Anyway, one worry I have about the game is the gunplay, given that this will be an RPG. The problem? Well, anyone here played The Division? The marketing for that game went a long way to indicate that the game is an RPG first, action game second, and there was a nasty side effect of this during the actual gameplay. Since this was a looter-RPG, where every item has stats, weapons and weapon damage was not static, and the health pools of enemies and their resistances would change depending on player level and such. The end result was that you could seemingly shoot some bad guy endlessly in the head with a sniper rifle, and they'd lose but a sliver of health.
This was... bad. First, it was a bit weird when the baddie in question was not a robot, nor some alien mutant but a regular dude in a hoodie... but more importantly, it was just boring! The developers of The Division did some good work on the game since release, and the "bullet sponge" problem has been alleviated somewhat, but it's still there to an extent.
Obviously Cyberpunk can explain toughness because targets will likely have augmentations (heck, the first teaser trailer has the female cyborg getting shot in the face and the bullet shatters, leaving but a scratch), so the first point PROBABLY isn't a problem. But the second point... might be.
I was hoping someone from CDPR could comment on how damage will get calculated and applied, given ranged weapons and this being an RPG. I certainly hope killing enemies with ranged weapons won't be as excruciatingly painful as trying to kill enemies with the crossbow ONLY in The Witcher 3.