Movies not looking backwards is why everything special effects is CGI and why you see practical effects like (well done) puppets and makeup which have a certain reality and materiality, that's why their making offs are so boring: "computers, the end". And yeah, every now and then you see your Guillermo del Toro movie, and I know some things can only be done with computers... hell! I know computers themselves are a cheaper way to do some of these things, it sometimes democratizes production! You can have budget 0 space operas thanks to them, you don't need a workshop to make spaceship miniatures, attrezzo... but most of the time CGI, and badly integrated one at that is overused.
We are also missing out on "hand"drawn, "traditional", 2D, "traced" animation, because everyone wants to go the pixar way and always for the wrong reasons (the superficial and wrong idea that pixar movies are successful because they're CGI). There's things that can't be done in 3D.
Why am I talking live action movies? Because they show us why not looking back can sometimes be a bad thing. Why animated movies? Because the same applies and also, because neither animation nor videogames will ever be live action and so they don't need to aim at this. It's always a matter of artistic choice that should decide which aesthetic you want to use. Which better conveys the ideas you want to transmit.
I think fantasy (or high fantasy) can make a better use of stylization as those are not worlds of reason, of objectivity. It's like when you look at an old bestiary, not one of monsters, but one of the first sightings of say, african animals by europeans and then you compare it to the "absolute" truth and objectivity of a photograph of one.
So don't get me wrong. I didn't start this argument because I don't want CP2077 to give us graphical fidelity: I do, I know it's what we're getting, I want to see how this world is, make it as comparable to the way I perceive reality as I don't think I'll live to see things like that in real life and as safely as I will in front of my screen, I want it to reflect that mentality of objectivity as it wouldn't be a world of superstition but one of science. I started it in order to give my perspective on the bigger issue. There's also other kinds of fidelity that technology can give us, like fidelity with the image the gamemakers had in mind in the first place.