How so?
You would think RedEngine supporting the DX12 feature-set would be a plus for PC gamers.
It may, for CP77. But that still doesn't mean it would be cost-effective to make the change retrospectively for TW3.
How so?
You would think RedEngine supporting the DX12 feature-set would be a plus for PC gamers.
Will there be any efforts to make the game take advantage of directx 12 once it's out?
Found this link today showing some advantages of DX12 on the CPU front:
http://www.anandtech.com/show/8962/the-directx-12-performance-preview-amd-nvidia-star-swarm/3
I recently bought a r9 270 4gb and don't wish to buy another card just after about a year. And I'm sure I'll have to run the game at less than max settings which I obviously don't want to. It would help out a bunch for people in similar predicament if Witcher 3 would get post launch support for DX12.
So my question is - is it possible to upgrade the game for DX12 easily enough to make the effort worth the time? Or does DX12 work in such a way that the game will simply be able to take advantage of it when it comes out without the need for any additional work by the developers?
oh and what about mantle?
Also from what was shown so far, DX12 will help with CPU bound games, if TW3 is GPU bound, then there might not be much difference.
Moderator: This post has been deleted for cause. If you have an issue with another member's proposal, you take it seriously and refute it with a presentation based on fact, or you keep silence.Pure marketing BS!
Personally, i don't mind if they do or they don't do it.
If what Micosoft sais is true, it would be a great improvement... but be realistic, right now pc games are dx9, most of them, and some few of these dx11, too. I'm not sure but I think that dx12 will be only for the new Windows OS, it means to make a game compatible for 3 different dx versions.
So I think that most surely most of the games will not use it, and I prefer the game to work that to make some experiments, for an OS that is by now in beta status. Improvements are good, but to be practical, is good, too.
I might have misread, but I "got" from one of the DX12 previews that there were significant advantages to running DX11 code under DX12,
Do you have any source for that?
While we're talking about tech, anyone know if the Witcher 3 is incorporating physically based rendering into RedEngine?
While we're talking about tech, anyone know if the Witcher 3 is incorporating physically based rendering into RedEngine?
Yep it's physically based, couldn't you tell by looking at the screeniesWhile we're talking about tech, anyone know if the Witcher 3 is incorporating physically based rendering into RedEngine?
Yep it's physically based, couldn't you tell by looking at the screenies