Does anybody feel Geralt's dodge speed interrupts flow of the combat?
Speaking of the dodge animation and general pace of the combat, I think the dodge's rather sluggish speed doesn't match well with his attacks to create a swift and smooth combat. I mean it is smooth in terms of animations, but when engaged in a fight, the combination of attacks and dodges doesn't give me the impression "Wow, that was one INTENSE fight" in the end, you know what I mean? I really love Bloodborne's combat and one of the things that makes it fast is the dodge moves. Almost as fast as the swing. Yet that doesn't necessarily make the game easy.
Maybe the issue is related to the animations themselves. The Witcher3's some of the first gameplay footages (35 min videos, take place in a swamp) show these incredibly well choreographed sidesteps and various dodge moves that seemed to do amazing job at maintaining the speedy pace of the fights. Such a shame we couldn't see them afterwards.
Speaking of the dodge animation and general pace of the combat, I think the dodge's rather sluggish speed doesn't match well with his attacks to create a swift and smooth combat. I mean it is smooth in terms of animations, but when engaged in a fight, the combination of attacks and dodges doesn't give me the impression "Wow, that was one INTENSE fight" in the end, you know what I mean? I really love Bloodborne's combat and one of the things that makes it fast is the dodge moves. Almost as fast as the swing. Yet that doesn't necessarily make the game easy.
Maybe the issue is related to the animations themselves. The Witcher3's some of the first gameplay footages (35 min videos, take place in a swamp) show these incredibly well choreographed sidesteps and various dodge moves that seemed to do amazing job at maintaining the speedy pace of the fights. Such a shame we couldn't see them afterwards.