You're serious?
Combat looks really, really lacking in the video from E3, especially against humans. The whole combat is still based on pre-animated sequences without any real physics involved. No matter where you hit your enemy he always just crouches a little bit. There is no real weapon-based parrying or dodging involved (for which you would need actual physics). The whole combat like that is imo made to look cool (hello, Dragon Age...) instead of staying any true to real sword fighting or the literary basis. Geralt isn't someone running around and making superhero moves in combat. He actually uses as little energy and movement as possible. He kills fast and efficiently, using bad techniques and holes in the defense of his enemies. Killing with a sword is nothing like what we see here in the game here, neither in reality nor in the books. I think it's a shame that they haven't really improved the combat of TW2. Geralt is of course mobile, in the game is a freakin sword-swinging-superhero. The bandits in the camp don't even act like humans, they don't really defend themselves.
The graphics may be really next-gen but the gameplay couldn't be more old-gen and outdated, sorry.
I'm really, really disappointed in that aspect. They missed a big chance here. The combat looks like a TW2 mod on crack...
Lol Where were you for the Witcher 1? The way Geralt fights in the gameplay is nothing new to the series. This is not a swordsman simulator.