Maybe you're right, maybe the decision to go first person was mainly dictated by the gunfighting from the source material. And maybe the action combat was a way for them to transmit that intensity and heart-pumping that fast-paced combat systems usually evoke. But is that truly an inferior option? Some would say it's exactly like a firefight should feel. Just like you I'm hoping it's not a generic looter-shooter, we have plenty of those around. But no matter what you call a game like Deus Ex HR/MD, a looter-shooter isn't one of them. Yea.. levels need to go imo.
Slapping a turn based mode or another perspective won't make the game better in relation to what it's supposed to offer gameplay wise. If anything, they should focus their resources on fleshing out what's already there and expanding on it.
Now that is something great to discuss.. Problem is yes it kinda an inferior option because while tpp games evolved over time to offer even gameplay variation FPP ones don't and i grant you a firefight is not what was portrayed in the gameplay demo that is not a firefight that is hollywood want to experience a real firefight? try Arma.
Also cursomization in a game where you supposed to create your character where you have outfit or cosmetics FPP only is a very crippling choice and i speculate the character customization based on the impression i had on the demo and the answer given by the devs to some question will be very very limited again expected in a FPP only game.
In the source material be involved in a firefight was always an huge risk character could be killed or heavily wounded at the point to be disabilitated this don't apply in cyberpunk 2077 where in the gameplay demo you have a V that resemble a character of a action movie directed by Micheal Bay.. That slides under a storm of bullets instead of taking cover she soaks bullets as her health magically regenerate and again this would be a fantastic shooter but for sure it breaks the sense of danger and lethality of a game that is supposed to be based on cyberpunk 2020 and sadly more important of everything else it breaks also the spirit of it.
Night city should be dangerous and be in a fight should be lethal instead in the demo i saw a magnificent beautiful crafted open world wasted on generic FPS gameplay.
Deus Ex HR and MD hardy can be qualified as rpg's they are more in to action games or shooter than rpg in fact the rpg elements in those game are very very lite.
FPP could had be used differently in a more involving manner instead what we saw in the demo was not different from any other game featuring first person shooting but more like a FPS made with a collage of features of different fps.
Thing is if this was a title based on a original ip not many people were complaining instead we have a game based on a beloved pen and paper where customization is important and we know that V customization is pretty basic if not limited we know that you can customize guns but they still have to give answers on cosmetics ((that are a big part of the pen and paper as well))
Due to the game being FPP only this cripple not only the customization but also variety on the gameplay.
I was talking with a friend that is a pen and paper player of cyberpunk 2020 and is following the development of Cyberpunk 2077
And this is what he said:
>this is a cyberpunk game, but instead of giving you bioware,cyberware and nanowear to choose from. Here take all these different guns and attachments!
And sadly this is pretty much the same opinion in the group i play with and those guys were like me the people that used to tell "If someone can do this right is cd projekt red"
Sadly seems is not the case but i could of course be wrong.
Worth to mention that none of the people advocating for TPP or unhappy with the direction the game seems to have taken were interested on a turn based game in the end we knew it would be in real time but thing is you could adapt the rules to work amazingly even in real time.