And it really wasn't the same video, so not really a contributing post?Edit:
It's not the same game we once knew.
And it really wasn't the same video, so not really a contributing post?Edit:
It's not the same game we once knew.
Gothic 2This happened also in Gothic 3
first 2 games had quite a gritty look and 3 gone full colors
Well this for example. http://imgur.com/a/QMFub#GDFT6SV
Bottom screen is obviously XboxOne and second two different areas of the game and two different enemies and could it also be that the power evolves as your character does?
Really where? I cannot find a single post saying that and the onscreen controls are xbox. Every article either doesn't say or sites it as XboxOne gameplay.
http://ftg.operationsupplydrop.org/2015/03/10/pax-east-2015-the-witcher-3-gameplay-video/
I don't think that anything is "obviously", or can "easily" be said to be this or that. That's how baseless speculation becomes a wide-spread rumor across the web, and a "fact" at some point. I see too many YouTube posts saying about the videos "this is just console footage guys", and I see them setting themselves up for a huge disappointment because they're dangerously inflating their expectations (and just to clarify, I think the game looks beautiful). Also, every footage was with a controller.Correct, you can easily tell it was console footage. It was pretty poor quality in my opinion.....nothing close to the 35min demo back around E3.
I take it the "shorter grass" thing is referring to me because I don't recall anyone else mentioning it, so I went to read my post again, and I'm not sure how you got from it that:when people say things like "grass is shorter" while not realizing it's two different grass models from different environments they're comparing, or "everything's too colorful now" while not realizing there are different time/weather/atmosphere settings, it makes this whole thread look silly. might want to take some time between seeing the supposed "evidence" and hitting "post reply"
I just noted something. It didn't have any normative quality to it. I realize it might be different grass models, but I also mentioned that I don't recall seeing this model in over an hour of footage. At this point I'm under the impression that there is just one sort of grass model. Maybe I'm wrong. It doesn't bother me. Either way, it's not "supposed evidence" of anything on my behalf. I think you read a bit too much into it. That being said, I still have no reason to think otherwise, if in over an hour of footage in different areas I've seen the same sort of grass. I'll be happy to be proven wrong, not due to any fear of a downgrade, but just because variety is cool.Grass is noticeably shorter. That's what caught my eye. I didn't notice it back then when the screenshot was posted because the visual comparisons weren't really taking place heavily at the time, but now it pops up to me that it's much smaller. I don't think I've seen that sort of grass in the actual gameplay videos, but maybe that's just because I wasn't looking for it.
Are you sure it's part of footage? I though there were just static screenshoots...never watched that video...Last know footage when no one complained: (September 2014)
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Thats all very true. But not the point. The point is, that Witcher 1 on Witcher II had a distinct art style to them, which made them recognizable and marked them as two parts of the same franchise and artistic world. I´m not talking about sunny weather or colourful sunsets here and there. Of course they were in the first two games as well and they looked pretty.. I´m talking about the relation between "realistic" and "cartoonish" in this two games. This relation has been altered in Witcher 3 and seems to lean towards the "cartoonish" side of the scale now. And I´m a bit dissapointed by that.Middle age and ancient buildings and statuary were usually brightly painted, metal polished and "new". It is utterly fake to have dilapidated buildings, rusty armour etc in current use. (While it is true that "bright" paints and dyes aren't as vibrant as modern synthetic primaries, they did use bright-ish natural pigments, most of which were made from easily gatherable local materials ~ though some could be more expensive and rare/exclusive). Much of our surviving "old master" artwork is painted using natural pigments, and this can be exceptionally vibrant when masterfully handled.
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My guess as to why nobody complained? The colors are good and there seems to be murder and 'grittyness' going on...Last know footage when no one complained: (September 2014)
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Nuff said.The fact is, it looked worse than lowest settings on PC. Witcher 2 was a real High end PC game. Expected same from TW3 but... Sigh.
The only footage released thus far said to be on a platform other than PC on high was the griffin hunt shown at the Microsoft E3 2014 conference. A lead dev says it's PC on high, suffixes his statement with a cautionary «I think» and you go and claim that claiming it's PC on high is spreading rumours?For Pax it is not confirmed at all. There is the Word "I think" in the sentence. This is how rumours are spread.
The Xbox 360 was nearly 7 years old when Witcher 2 was released on it. These consoles arent even 1.5 years old. Not sure why you would have the same expectation.The fact is, it looked worse than lowest settings on PC. Witcher 2 was a real High end PC game. Expected same from TW3 but... Sigh.
it did, but that didn't stop people from scrutinizing it at the time.Pretty much everything looked amazing in the 35 minute demo, you had to look hard to find flaws.
In the time stamp below you can see what both the blood and the Igni sign looked liked from that demonstration.
https://www.youtube.com/watch?v=dlq2t91ZUGw#t=18m28s
That's mainly because draw distance in those screens is not as bad as in recent footage.Last know footage when no one complained: (September 2014)
Not true.Hey. What i noticed. The irden's violet color is realtime in 35 min demo but in GDC and PAX demos its not realtime.
https://www.youtube.com/watch?v=dlq2t91ZUGw#t=18m41s Irden cast violet color around. When Geralt came near his foot become lit from Irden's Violet color.
these where some of the best screenshots released, you could have almost no complaint about them. they are all visually impressive with individual narratives showing the promise of the game world and its stories. reflecting the atmosphere of the game and the exploration, as all screens appear to be events the player has stumbled upon naturally. there is nothing here besides composition and visuals to gloss up the shots, and both are modest and to the point, they tell you volumes about the places they are showing. its natural and honest not trying to be gritty for the sake of being so, or pretty for the same reason, except composition, which has a camera in a place that is more or less there to draw you in to the events. in comparison some of the more resent screens of Geralt and monsters and some expansive landscapes all in sunny lighting, appear less so, and feel more like they want to impress. like the difference between a trailer for an action flick and a art house film, but one is usually made to give an honest impression more than the other. though that is not the case for most screens (some of them still have it), its just that most of the new screens don't create that sense of place the same way these screens from 2014 do in my opinion; The picture of Geralt fighting knights or looking at a noticeboard are not subtle images in comparison. Visuals in newer screens don't appear to be used the same way as in these screenshots and have an inconsistent level of fidelity for textures in particular that can really really distract. We are yet to see how the visuals will turn out in the final game but I hope it still manages to do the same thing as these screenshots do.Last know footage when no one complained: (September 2014)
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Not true? You just do not understand what i mean. The violet color still there. But its not realtime light. I mean this violet light does not cast violet color to nearby object. Watch this video carefully and to 35 min video. The particles are still there. But light is gone.Not true.
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