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Graphic downgrade

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D

dragonbird

Ex-moderator
#1,661
Mar 18, 2015
savioeven said:
Edit:
It's not the same game we once knew.
Click to expand...
And it really wasn't the same video, so not really a contributing post?
 
M

MikeKing

Senior user
#1,662
Mar 18, 2015
B l a d y said:
This happened also in Gothic 3
first 2 games had quite a gritty look and 3 gone full colors
Click to expand...
Gothic 2
View attachment 11429 View attachment 11430
gritty?

Gothic 3
View attachment 11431
gritty?

I just don't know anymore.
 

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L

Lieste

Ex-moderator
#1,663
Mar 18, 2015
Mods 'fixing' stone coloured stone by making it dark and gloomy isn't a fix, it is a change. Stone comes in many different colours, and can be surprisingly bright, colourful and clean in the absence of large scale industrial pollution.
Countryside is known for it's bright vegetation colours ~ grass is often "unrealistically" bright, and has wildflowers throughout, even in cultivated grasses.

Middle age and ancient buildings and statuary were usually brightly painted, metal polished and "new". It is utterly fake to have dilapidated buildings, rusty armour etc in current use. (While it is true that "bright" paints and dyes aren't as vibrant as modern synthetic primaries, they did use bright-ish natural pigments, most of which were made from easily gatherable local materials ~ though some could be more expensive and rare/exclusive). Much of our surviving "old master" artwork is painted using natural pigments, and this can be exceptionally vibrant when masterfully handled.

*We have ruined buildings and rusty artifacts from that era because they are old and disused, now*.
 
M

mirakodus1

Rookie
#1,664
Mar 18, 2015
Last know footage when no one complained: (September 2014)


 
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E

EliHarel

Rookie
#1,665
Mar 18, 2015
jon7882 said:
Well this for example. http://imgur.com/a/QMFub#GDFT6SV
Bottom screen is obviously XboxOne and second two different areas of the game and two different enemies and could it also be that the power evolves as your character does?
Click to expand...
jon7882 said:
Really where? I cannot find a single post saying that and the onscreen controls are xbox. Every article either doesn't say or sites it as XboxOne gameplay.
http://ftg.operationsupplydrop.org/2015/03/10/pax-east-2015-the-witcher-3-gameplay-video/
Click to expand...
Jasheon said:
Correct, you can easily tell it was console footage. It was pretty poor quality in my opinion.....nothing close to the 35min demo back around E3.
Click to expand...
I don't think that anything is "obviously", or can "easily" be said to be this or that. That's how baseless speculation becomes a wide-spread rumor across the web, and a "fact" at some point. I see too many YouTube posts saying about the videos "this is just console footage guys", and I see them setting themselves up for a huge disappointment because they're dangerously inflating their expectations (and just to clarify, I think the game looks beautiful). Also, every footage was with a controller.

PAX is PC. I don't care to discuss whether this disappoints you or not and whether it's similar to the 35 min or not, but CDPR confirmed the platform.

https://twitter.com/Bacon_is_life/status/574285822624727040
http://forums.cdprojektred.com/threads/34000-The-Witcher-3-Wild-Hunt-PAX-East-2015-Official-Gameplay-Video?p=1562118#post1562118
http://forums.cdprojektred.com/threads/34000-The-Witcher-3-Wild-Hunt-PAX-East-2015-Official-Gameplay-Video?p=1562197#post1562197

soldiergeralt said:
when people say things like "grass is shorter" while not realizing it's two different grass models from different environments they're comparing, or "everything's too colorful now" while not realizing there are different time/weather/atmosphere settings, it makes this whole thread look silly. might want to take some time between seeing the supposed "evidence" and hitting "post reply"
Click to expand...
I take it the "shorter grass" thing is referring to me because I don't recall anyone else mentioning it, so I went to read my post again, and I'm not sure how you got from it that:
  1. I don't realize it might be different models.
  2. I see it as evidence of anything.

Here's my post,
EliHarel said:
Grass is noticeably shorter. That's what caught my eye. I didn't notice it back then when the screenshot was posted because the visual comparisons weren't really taking place heavily at the time, but now it pops up to me that it's much smaller. I don't think I've seen that sort of grass in the actual gameplay videos, but maybe that's just because I wasn't looking for it.
Click to expand...
I just noted something. It didn't have any normative quality to it. I realize it might be different grass models, but I also mentioned that I don't recall seeing this model in over an hour of footage. At this point I'm under the impression that there is just one sort of grass model. Maybe I'm wrong. It doesn't bother me. Either way, it's not "supposed evidence" of anything on my behalf. I think you read a bit too much into it. That being said, I still have no reason to think otherwise, if in over an hour of footage in different areas I've seen the same sort of grass. I'll be happy to be proven wrong, not due to any fear of a downgrade, but just because variety is cool.
 
A

Alastre

Senior user
#1,666
Mar 18, 2015
Bodzio123 said:
Last know footage when no one complained: (September 2014)


Click to expand...
Are you sure it's part of footage? I though there were just static screenshoots...never watched that video...
 
sidspyker

sidspyker

Ex-moderator
#1,667
Mar 18, 2015
Those were screenies, not footage.
 
B

bartgesang

Rookie
#1,668
Mar 18, 2015
Lieste said:
Middle age and ancient buildings and statuary were usually brightly painted, metal polished and "new". It is utterly fake to have dilapidated buildings, rusty armour etc in current use. (While it is true that "bright" paints and dyes aren't as vibrant as modern synthetic primaries, they did use bright-ish natural pigments, most of which were made from easily gatherable local materials ~ though some could be more expensive and rare/exclusive). Much of our surviving "old master" artwork is painted using natural pigments, and this can be exceptionally vibrant when masterfully handled.

.
Click to expand...
Thats all very true. But not the point. The point is, that Witcher 1 on Witcher II had a distinct art style to them, which made them recognizable and marked them as two parts of the same franchise and artistic world. I´m not talking about sunny weather or colourful sunsets here and there. Of course they were in the first two games as well and they looked pretty.. I´m talking about the relation between "realistic" and "cartoonish" in this two games. This relation has been altered in Witcher 3 and seems to lean towards the "cartoonish" side of the scale now. And I´m a bit dissapointed by that.
 
Last edited: Mar 18, 2015
JackalJ

JackalJ

Senior user
#1,669
Mar 18, 2015
Bodzio123 said:
Last know footage when no one complained: (September 2014)


Click to expand...
My guess as to why nobody complained? The colors are good and there seems to be murder and 'grittyness' going on...
The grass, in my opinion, still looks the same. And there isn't a yellowish tint of the sun so that's why the colors are good and nobody complained. But that's just because of the time of day and the weather system.
 
Last edited: Mar 18, 2015
D

D4rKy2014

Rookie
#1,670
Mar 18, 2015
Cloud_guy said:
The fact is, it looked worse than lowest settings on PC. Witcher 2 was a real High end PC game. Expected same from TW3 but... Sigh.
Click to expand...
Nuff said.
 
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A

Agent_Bleu

Banned
#1,671
Mar 18, 2015
minicrom said:
For Pax it is not confirmed at all. There is the Word "I think" in the sentence. This is how rumours are spread.
Click to expand...
The only footage released thus far said to be on a platform other than PC on high was the griffin hunt shown at the Microsoft E3 2014 conference. A lead dev says it's PC on high, suffixes his statement with a cautionary «I think» and you go and claim that claiming it's PC on high is spreading rumours?

It's PC on high, as Damien tweeted days ago, and hasn't rectified.

I think it's time to come to terms with the fact the game is not going to look significantly better on comparable settings by the time it releases. Sure, one can delude oneself all one wants by thinking that perhaps that was on Xbox One or that there are still 60 magic days for them to crunch up a rabbit out of their hat. I think neither of those consoling thoughts is grounded in reality.

@freakie1one , just to warp our last exchange, you're running into unsupported assumptions you were trying to escape from. You don't know how taxing those effects are, you don't know if those locations are barren by design, etc., so you cannot claim those effects are only deliverable if gameplay elements are turned off - which would amount to saying they are impossible to reproduce under normal conditions - unless you add a few caveats to that assertion.

But moving on.
Your latest comment was obviously tongue-in-cheek. To this, as usual, I offer the facts: of the 16 free DLCs we're getting a beard and hairstyle set, an armour set, and also an alternative look for Yennefer. Hardly earthshaking, As a matter of fact, improving foliage, even if modestly, would arguably have far greater impact on one's experience than any of the mentioned DLCs. While I appreciate your humour, and I do, the suggestion of a PC foliage overhaul actually makes sense.
 
Last edited: Mar 18, 2015
T

thislsmadness

Rookie
#1,672
Mar 18, 2015
Cloud_guy said:
The fact is, it looked worse than lowest settings on PC. Witcher 2 was a real High end PC game. Expected same from TW3 but... Sigh.
Click to expand...
The Xbox 360 was nearly 7 years old when Witcher 2 was released on it. These consoles arent even 1.5 years old. Not sure why you would have the same expectation.
 
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gregski

gregski

Moderator
#1,673
Mar 18, 2015
Off topic post deleted. If you wish to discuss colour palettes,TW3 grittiness and mood, there's a separate thread for this: http://forums.cdprojektred.com/threads/34169-True-Grit-or-Disneyland
 
S

sharpappple

Rookie
#1,674
Mar 18, 2015
Mezziaz said:
Pretty much everything looked amazing in the 35 minute demo, you had to look hard to find flaws.

In the time stamp below you can see what both the blood and the Igni sign looked liked from that demonstration.
https://www.youtube.com/watch?v=dlq2t91ZUGw#t=18m28s
Click to expand...
it did, but that didn't stop people from scrutinizing it at the time.

thanks for the link, it does look significantly better, and I hope it will be available for the PC players at the least.
 
S

Sirnaq

Rookie
#1,675
Mar 18, 2015
Bodzio123 said:
Last know footage when no one complained: (September 2014)
Click to expand...
That's mainly because draw distance in those screens is not as bad as in recent footage.
 
Last edited: Mar 18, 2015
A

amfibiya89

Rookie
#1,676
Mar 18, 2015
Hey. What i noticed. The irden's violet color is realtime in 35 min demo but in GDC and PAX demos its not realtime.

https://www.youtube.com/watch?v=dlq2t91ZUGw#t=18m41s Irden cast violet color around. When Geralt came near his foot become lit from Irden's Violet color.
 
P

Polistiren1

Rookie
#1,677
Mar 18, 2015
amfibiya89 said:
Hey. What i noticed. The irden's violet color is realtime in 35 min demo but in GDC and PAX demos its not realtime.

https://www.youtube.com/watch?v=dlq2t91ZUGw#t=18m41s Irden cast violet color around. When Geralt came near his foot become lit from Irden's Violet color.
Click to expand...
Not true.
View attachment 11441
 

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S

sharpappple

Rookie
#1,678
Mar 18, 2015
Bodzio123 said:
Last know footage when no one complained: (September 2014)


Click to expand...
these where some of the best screenshots released, you could have almost no complaint about them. they are all visually impressive with individual narratives showing the promise of the game world and its stories. reflecting the atmosphere of the game and the exploration, as all screens appear to be events the player has stumbled upon naturally. there is nothing here besides composition and visuals to gloss up the shots, and both are modest and to the point, they tell you volumes about the places they are showing. its natural and honest not trying to be gritty for the sake of being so, or pretty for the same reason, except composition, which has a camera in a place that is more or less there to draw you in to the events. in comparison some of the more resent screens of Geralt and monsters and some expansive landscapes all in sunny lighting, appear less so, and feel more like they want to impress. like the difference between a trailer for an action flick and a art house film, but one is usually made to give an honest impression more than the other. though that is not the case for most screens (some of them still have it), its just that most of the new screens don't create that sense of place the same way these screens from 2014 do in my opinion; The picture of Geralt fighting knights or looking at a noticeboard are not subtle images in comparison. Visuals in newer screens don't appear to be used the same way as in these screenshots and have an inconsistent level of fidelity for textures in particular that can really really distract. We are yet to see how the visuals will turn out in the final game but I hope it still manages to do the same thing as these screenshots do.
 
V

Vigilance.492

Ex-moderator
#1,679
Mar 18, 2015
I'd say it has more to do with the water and wet shaders causing a reflection. So when Geralt isn't wet, the light doesn't have an interaction with the shader, and hence, no violet light bouncing around his body.

Although when Geralt walks into the middle of the Yrden, without being wet, and is attacking the Wolf he still gets a purple effect passing over him.
 
A

amfibiya89

Rookie
#1,680
Mar 18, 2015
Polistiren1 said:
Not true.
View attachment 11441
Click to expand...
Not true? You just do not understand what i mean. The violet color still there. But its not realtime light. I mean this violet light does not cast violet color to nearby object. Watch this video carefully and to 35 min video. The particles are still there. But light is gone.
 
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