I agree with the aliasing all over the place, and DSR seems to be the only viable solution to removing it. DSR completely removes aliasing in all areas, specially at resolutions near 4K.First of all hi to everyone, I'm new here and sorry for my bad english (I'm italian)
...probably I come too late, but these are my suggestions:
-to start a "real" antialiasing filter, like SSAA that is compatible with any engine (basically SSAA is a downsampling...). I know, it's heavy in terms of performance but no one force you to turn it on...just a great plus for those that have high end machines. Shader AA not work so well for me, and I still see a lot of aliasing, specially in the wooden bridges :/
-better water rendering: looks like oil/gel right now, not like water at all...onestly it's one of the worst water rendering I've seen in years, specially at night :/ (please, please not offence CDP!)
-a"foggy rain"effect like TW1&2. I really miss this effect, it was very...atmospheric
- better lod in terms of shadow and texture detail distance, I'm tired to see fine detail (in the wall for example) and shadow suddenly come up when i walk, specially in the cities
I also completely agree on a better water rendering. I'm not gripped to the water in TW3 at all. It looks and feels like gel. Heck, even the water in TW2 looked better.
I ALSO AGREE on a foggy rain effect like the one in TW1&2. I felt the gripping atmosphere when it started raining in TW2, very specially in the Flotsam woods at night.