RickMelethron;n9337351 said:tibor, crones, triple/double buff units (spotter, captain, protector)
lets not forget those cheeky little queensguards
None of those are comparable.
RickMelethron;n9337351 said:tibor, crones, triple/double buff units (spotter, captain, protector)
lets not forget those cheeky little queensguards
SkippyHole;n9336781 said:The comparison is that it's a round 3 finisher, pretty much your win con like those other cards can be. And the fact that its silver instead of gold is a big plus, means you can counter. But you are right, they aren't the best comparison. Perhaps a better one is Queensguard. Round 3, last card res can easily be 30+ strength in one turn, from a bronze card. Base strength as well, so much harder to counter. Both are the finishers for their decks, both can fit in multiple decks but require a strategy built around them to work. As such, I'd say 2 turn timer and Grave Hag is fine.
premiumlagerbeer;n9336851 said:Give her a 2 turn counter and she's fine. But as is it's game over if you go into round 3 against Consume without card advantage.
Skryba86;n9337241 said:Grave hag with a 2 turn counter needs a bigger base body, so it doesn't just die to everything that touches it, IMO.
partci;n9340271 said:And then everybody will play her via Marching Orders.
frbfree;n9340171 said:Again, as I have said numerous times in this thread, I think removing Agility would be all that is required. Then, you can drop a Frost on the row you know she is going to be on, and if they don't have Harpy Eggs on it, then you negate her play, even if the opponent has CA.
StrykerxS77x;n9337541 said:None of those are comparable.
Skryba86;n9340301 said:Abilities trigger before weather ticks. It would make 0 difference, unless this was changed as well, and she was made an exception to that rule.
RickMelethron;n9340341 said:and i've lost more times to any of them than to grave hags. if you don't know how to properly counter a card, don't blame the card for being OP.
TheShift;n9137120 said:Being a monster player.. consume for months now..Grave Hag is not as powerful as you think.
I made a post here right before the hotfix at how much of a disadvantage this card really is.
I know this may come off as bias ..because this is my deck of choice... but i assure you... the card needs a small buff if anything.
Yup.. a buff.
Its consumes only chance at winning a game. Take that away and the entire archetype is GONE.
First of all you have be be lucky enough to get her in hand. That in its self can prove to be a challenge. you do all this work round 1 and 2 HOPING that you get her in the 3rd if you dont..everything you have done is for absolutely NOTHING! and thats fact.
On top of that.. i would say 95% of my opponents see it coming a mile away. Its very predictable
By the chance i do manage to get her in hand .. i have MULTIPLE things working against me. Locks.A simple decoy for a lock or machine. Alzurs Thunder.... Just about anything that can remove 2 points the card is gone and youve lost and let me tell you.. she loses every single time against a player with card advantage, because they know its coming and wait for her to rear her ugly face. And 9 times out of 10... they do know shes coming ... i loose a shit ton of matches because of a lock, decoy ,machine something... its kind of ridiculous really
And i have seen many times when i do get her in hand right off the bat.. my other cards NEVER seem to be dealt right or the player stops me from building the grave yard and she is a very small number come third round.Hell there is a lot of times i just have to discard her come third hoping for something else to turn the round around..
Again.. Might be a little defensive on this subject ..
but i assure you...shes not that good as you might think she is
Skryba86;n9338461 said:She actually is agile, though.