There are three camera options, none of which are optimal. The OST view is the best, but it would be far better if there were a camera that could control the zoom so I could see a few feet behind Geralt, have Geralt in the center rather than off to one side, all while maintaining the OST control scheme (move mouse to look, use keys to move/strafe).The combat system grew stale before the end of Act 1, and its weaknesses really show during the Act's finale. Despite the combat simplicity, it somehow manages to be clunky.Even if the combat were no longer clunky, it would still be boring. Click, wait, click, wait, click, etc.. Even with all the signs, the three styles, and pockets full of potions, the combat is braindead. I expect this sort of combat from a console game, where I kick back on the couch and want the simplicity, but with a PC game I expect more depth.I play the game in full English. I understand the dialogue is translated from Polish, but even then the dialogue is often disjointed and confusing. One example: A favorite line of Geralt seems to be "We'll see.", and most of its applications seem to be only half suitable, at best. Perhaps funding fewer translations would have provided for greater quality translations, but perhaps the writing is just as disjointed in its native Polish, in which case the game could greatly benefit from a new writer.Too many dialogue decisions end the dialogue session, and most times it doesn't make sense. This requires the player to reinitiate dialogue far too often, and adds to the disjointed feeling of the dialogue.The dice minigame is crap. Ditch it, or find a way to make it more involved (perhaps you can use one/two weighted dice as you find them?)Bar fights are boring because they suffer from the same issues that typical combat has. Maybe make it a rock/paper/scissors game like what the "Flash" game is.Finding safe places to meditate and level up gets to be real tedious and time consuming. I'm not saying that meditating to level is a bad idea (it makes sense), but the execution needs to be reinvented. I remember running back and forth in Act 1, because (iirc) there were only two places to meditate (a firepit in the far NW area and the fireplace in the inn in the SE).There is far too much backtracking. New acts should bring new sights, but instead I am revisiting areas to complete the next quest. And on that...Too many quests are Fed-Ex based, which wouldn't be so bad if the motive for each quest were more engaging, or if I were visiting new areas, rather than backtracking once again.There are many NPC variants, but there are not enough distinguished NPCs to create variants on. Seeing the same merchant face over and over again, but with different colored clothes, does not make for an immersive game world. Same goes for creatures. The game needs far more diversity - providing variants on existing models is a lazy, ineffective attempt at providing this.Even with the latest patch, there is still no V-Sync option, the game is still poorly optimized, the game still crashes too often, and the game still corrupts save data. Part of this could be PC build issues, but I personally know three other people who have played/attempted to play the game, and all three have experienced various problems. The engine is sloppy, and should have spent more time in the oven.I took a lot of time to type this, because I didn't just want to say "This game sucks.", but that would be an adequate tl;dr of this post. I rarely say this, but there is not one thing I like about this game. It's sloppy. CD Projekt got my money, but they did not earn it. I will be doing far more research before purchasing any future releases.