"Lots of choices and even more consequences are what makes RPGs great."Yes, that is what i meant, the choices and consequences make you feel that you arein real fleshed out world, and with today's graphic capabilities this canbe enhanced even more, to disregard graphics entirely makes no sense now or at the beginning of the game industry, in times past the artists doing the work would not do the spritesthe way they did 'em, cause they wanted to go old school, they were doing cuttingedge stuff at the time, those guy were trying to make the best looking possible game within the scope of their time.Yes all those old school RPG they were done with the best graphics of their timeand within the best technology they had to make them as believable as possible.Like wise now, I would think one should strive to make the best out of the graphicaland the gameplay elements, choices and consequences are game play which imois just as important as how the world is represented.If there's no emotion on the characters eyes and expression, why would I care about their fate?like wise if the game play is all stale and with no consequences to my actions, why would i care to spendmy time playing your game?In case you were to say "use your imagination" well then, they just might as well strip all the graphics down and go for a text based rpg, but theres already D&D for that,this as a VIDEO GAME RPG it's meant to be SEEN. And Bethesda has the most HORRID virtual acting in all of the rpg industry, they werethe first to make a full sandbox rpg, but hell their facial animation is so stale I couldswear they recorded their motion capture from a corpse.They aren't the best example in terms of plasticity of face expression, i didn't finished thatgame cause hell, all the god dam npcs act and move the same, i could go to a puppet showand get more involved in the story, hell they ought to take lesson from the Muppets!The funny thing is that in the past 'cause the sprites were so little i could actually play outthe expressions in my head and imagine the acting like as if it was a book, but nowthe faces are THERE, and if they are gonna be there, rendered so realistically then they should be made to move as good they can, I not saying they ought to be perfect,but by todays standards 3d facial animation can be done pretty dam well.Fallout was brilliant gameplay wise, but shit, they used the exact same shitty face animation system they usedfor Oblivion, thats just ¡?=*## with the costumers.As for the Witcher they are actually more than MEGA SUPER overhauling the character designsand animation, this the first time that went, "WOW, here's a company that is actually doing the stuff, not just preaching about their innovations they are actually making them happen.Props to the animation and modeling TEAM!! HELL YEAH(but pretty please with a cherry on top, fix the eyes
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