It has worked with games like Shadow Warrior and Dying Light. Can't see why it can't work with Cyberpunk.3rd person. Melee doesn't work well in first person, it just doesn't. And we know we're getting melee.
It has worked with games like Shadow Warrior and Dying Light. Can't see why it can't work with Cyberpunk.3rd person. Melee doesn't work well in first person, it just doesn't. And we know we're getting melee.
Do you want a protagonist, or an avatar?
Why not both? Open world RPGs are about escapism right? Being able to escape to another world and decide who you want to be in that world because you can't be that in this world. First person is the closest we'll get to this until full dive VR gets perfected in a few decades.It's a very, very specific kind of "immersion" that the first person perspective is "objectively best" for. It's the kind of immersion that makes the main character a blank projection figure for the player. It's not just games that attempt this, it's also books and movies. The more empty the main character is, the better the projection works, from Harry Potter to Luke Skywalker. Now, everything's OK with games that try to make you feel as if "you are" the main character, but I personally feel that it sucks the life out of a lot of game stories. I guess it all depends on what we want out of a game - do we want to act out our personal fantasy, or do we want to walk in the shoes of a full fledged complex character that's decidedly not ourselves? Do you want a protagonist, or an avatar?
Being able to escape to another world and decide who you want to be in that world because you can't be that in this world
What's the point of roleplaying if you're not actually in their shoes seeing the world through their eyes, experiencing, etc? Tabletop was the closest you could get to escapism/immersion in the past, and then came isometric and text based games, but as technology evolves first person is clearly the way to go or at least should be an option, especially when viewing market trends.No, that is in fact your preference, which explains why you subjectively favor first person perspective.
The "why not both" should have been answered with my first post already: the more complex a protagonist is – the more defined he/she is by his/her past, present, family, friends, hobbies, character traits, sexuality, etc – the less suitable for projection the character is.
And, I'm going out on that limb, the more suitable for role-playing. I mean, when we started playing Cyberpunk 2020 back in the day, all we ever wanted was that wish-fullfilment, the escapism, the power fantasy. We basically had to get out of puberty to start with the actual roleplay. And that took kind of a reaaaallly long time.
Don't get me wrong, I believe you can tell some great stories in FPP, and even some select great ones with a blank slate character. But I do think either would be a terrible fit for Cyberpunk.
And I completely disagree with all of this.What's the point of roleplaying if you're not actually in their shoes seeing the world through their eyes, experiencing, etc? Tabletop was the closest you could get to escapism/immersion in the past, and then came isometric and text based games, but as technology evolves first person is clearly the way to go or at least should be an option, especially when viewing market trends.
I don't see how its mutually exclusive or even the logical conclusion that if you're roleplaying as a character you wouldn't be playing AS that character? With third person you're not really playing as the character, you're playing with the character. It's a glorified toy with a background, maybe a complex one depending on the game but whats the point?
Look if people prefer third person, there should be that option, but I don't see why my roleplaying, and my immersion should be broken because fans of Witcher 3 want the game to be thirdperson. There's people in this thread saying first person shouldn't even be in the game, that's insane. Lord knows some developers think their forums are the be all end all core of their audience which definitely isn't always the case, and I hope they don't make any drastic negative changes to the gameplay to hinder immersion, and its obvious why they made the initial decision and choice to make the game first person probably for the reasons I mentioned above not to mention their main competitor (Bethesda) does it and despite their lack of roleplaying options seems to sell a lot more and is praised for its immersion/roleplaying aswell.
A game like Cyberpunk 2077 if all the information is true about the RPG depth would heavily benefit from first person, especially refined polished first person combat, not just from the combat portion of the gameplay but from the immersion factor of actually roleplaying through your characters eyes for plenty of the audience.
Well said.In the end, regardless of what people want, the persepctive (1st, 3rd, or both) needs to work for the game itself. Strange as that may sound, really preferring one perspective over another does not mean that it would work for the game. I'll put it this way, I've never played a really good game, whether 1st-person or 3rd-person, and had a bad time.
(For me, even when PnP roleplaying, I envision everything in 3rd-person. The immersion is evnisioning things like a movie in my mind, not pretending that I, personally, am actually there.)
I agree, too many people seem to think that the only thing that makes your character is how he/she looks... What makes your character are the choices you make and the gameplay style you choose...First person is objectively the most immersive perspective that allows you to experience the world through your character directly instead of controlling your character from behind. I hope that you guys follow through with your vision of having a first person perspective first and don't listen to the vocal minority on this forum who want to force third person on people who want a more immersive title with great action combat gameplay along with the extensive RPG elements.
The thing is, even in real life, you see people completely obsessed with how they look all of the time. Endless selfies, shooting videos of their faces when they do things, etc... I guess that probably extends to the video game world as well, lol.I prefer first person, because you literally see the world through the eyes of the character and you can almost forget you are playing a video game.. obviously it's also easier to make a first person game compatible with virtual reality in the future. It's also better in very claustrophobic environments. That being said, if you take note from Bethesda and Rockstar, having optional perspectives is the way to go, why bother alienating part of your audience over something so trivial? If the game assets are designed with enough detail for first person, then it should be fine.