It might as well be that it's an idiotic question and I'm the only one who's not in on it ,but is there a way to track the version of the editor? Or is it just download and check if it's changed?
There is no version check no. Trial and error!
It might as well be that it's an idiotic question and I'm the only one who's not in on it ,but is there a way to track the version of the editor? Or is it just download and check if it's changed?
Just wondering if editing dialogues using the flow diagram works yet (0.14)? I'm trying to work on a merchant and can't seem to figure out how to add anything... :/
yep, works. Added new dialogue options to the barber for new haircuts.
But no doubt he thinks he can just create blocks in the flow diagram, but that doesn't work because I haven't made that.
@Sarcen
Hi! I've got some strange results while w2mg editing, don't know if it is a bug... I guess it is.
When I tried to rename texture inside for example CMaterialParameterTexture from quen_shield_01.xbm to quen_shield_91.xbm instead of new block of data I got old + new records
So it worked only when I renamed this extra filename record with hex editor. Texture renaming inside w2mi / w2mesh files causes the same
@Sarcen
I second that, adding new meshes is extremely necessary. Please make it.
this already works?
Done it multiple times now in hair DLC and some DLC for @CAPA14 etc.
there is no CMeshComponent in the list, you just type: CMeshComponent, press Enter and you have your Chunk, this is just in general how the "chunks" are added. they're not listed.
Really? that doesnt break the game? afaik there are unknown bytes in CMeshComponent, so I can't imagine that would work well.
LOL!!!!I'd consider the mod editor on hold until I'm done with fallout 4
LOL!!!!
So will be on hold for like... more than 1000 gameplay hours?
(Specially if you are going to mod it too lol)