New interview CP2077 - venturebeat.com
So...
Main theme of this interview was "we don't talk about it" (he he).
Nonetheless:
How CDPR assigns artists between two main projects?
How big is CP2077 team?
Team working on game is quite diverse:
One year from now devs will be able to talk about the game.
Teaser trailer was created, because CDPR was looking for people to work on a game:
Style of the trailer is very static due to the lack of time and human resources.
There was no game assets at the time, so artstyle was based on drawings from PnP.
Because of the overwhelmingly positive reaction trailer kinda set tone for game style
Lady from the CGI will not be featured in the game.
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So...
Main theme of this interview was "we don't talk about it" (he he).
Nonetheless:
CP2077
How CDPR assigns artists between two main projects?
(...) some artists in the studio are better at creating firearms, while some are better at swords. That defines whether they are working on the Witcher core team or the Cyberpunk core team. Other artists, such as lighting experts, are working across both projects.
How big is CP2077 team?
(...)"it is changing,” according to Platkow-Gilewski. “There were probably around 50 people, 60 people, but then a lot of people came to work on Cyberpunk, but they are, like, for two projects [Cyberpunk 2077 and The Witcher 3].”
Team working on game is quite diverse:
(...)"The Cyberpunk team is truly international and right now in the company we have people from more than 20 countries, probably. The last time I checked there was 19, but since then a lot of new people have moved in.”
One year from now devs will be able to talk about the game.
I asked one last time if he’d share some more about the mysterious Cyberpunk project: “One day I will. In one year we can meet and talk about that.”
Teaser trailer
Teaser trailer was created, because CDPR was looking for people to work on a game:
"Yes, we needed people for Cyberpunk,” said Platkow-Gilewski. “I think that was the best recruitment announcement you can possibly imagine — and one of the most expensive as well. It worked, yeah.
Style of the trailer is very static due to the lack of time and human resources.
“We had an extremely talented guy working on it: Maciej Jackiewicz,” said marketing manager Olga Cyganiak. “Because Tomac [Bagiński] was the director, but then he was also involved in another project for The Witcher, and that was going at the same time. Actually, almost one guy created all of it. That’s why there’s no animation. It’s very static because he had no more hands.”
There was no game assets at the time, so artstyle was based on drawings from PnP.
CD Projekt Red had no game assets to work from, just a concept. “They had only the sketches from the [pen-and-paper] role-playing games and nothing else,” said Cyganiak, “so we had to create the world. It’s from the ’90s, right, the game and we had to put it like — you have to have this ’90s feel, but then it has to be futuristic.”
Because of the overwhelmingly positive reaction trailer kinda set tone for game style
“That was the problem,” said Cyganiak. “We’ve created something and they used it actually for raising money for the project and for hiring people. That was the purpose of it — to make people interested in it.”
“That was an awfully big risk that CD Projekt took,” said Cyganiak. “They asked us for a cinematic with no visual references for the game. In my opinion, they have to match a bit the cinematic.”
Lady from the CGI will not be featured in the game.
They said that the woman won’t be in the game,” said Cyganiak. “That’s only for the cinematic.”
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