Honestly... it's what I have said in another thread:
We are really starting to venture into the kindergarten now. Marcin is investigating the mysterious case of the apparently finished and released patch. It wasn't supposed to be released before the weekend, but it was. We are also still investigating the mysterious case of no one being able to answer a simple question: will there be a preload option for gog? A question I have been asking and been asking to put forward, which it was, like nearly a week now. It's their platform. Marcin is probably also still investigating the leak of several screenshots on Tuesday when they were supposed to be released on Friday, maybe he is even investigating who put the shitty music in the launch trailer.
This is what happens when nobody knows nothing about anything. There was no official communication or any gameplan for the Patch release, now it's out and nobody knows who released it or why. Probably someone at Microsoft thought: we had that thing sitting around here for 2 weeks now, they released the patch log, so I might as well release it for XBOX. The same goes for the preload, instead of answering the question and offering the option the game will hit and the servers will crash and burn because 1,5 mio people who own the game via gog (2015 numbers) will press download and bring the servers to their knees instead of having people start the preload well in advance and simply having them relaunch gog once the launch is official so that it unlocks.
So excuse me for saying this but: HOW HARD CAN IT BE?
Everything is much smoother, noticeably better in novigrad.@RezoInverse
I suppose you're playing on X1, since, apparently this is the only platform where the patch "leaked". I don't see an update prompt when I start my copy of the game though...
Anyway, what I wanted to ask is if you could be so kind as to see if the framerate issues are still present in Novigrad (mainly the fish market and Hierarch Square) and sometime in Oxenfurt as of latest patch. I'd appreciate it.
There is no information on exactly which ingredients are dropped more frequently, only that "several monster-based ingredients required for crafting high level alchemy formulae" now have a higher chance of being found. On a related note, I wonder if this is affected by the enemy upscaling option, that is, for example, would common low level drowners be replaced with the darker colored high level ones that sometimes drop a lesser red mutagen, or would they stay the same, just higher level ? Although I suspect it is the latter, and that is also easier to implement.Can anyone tell me if red mutagens are more common now with the patch? Thanks.