After giving Permadeath some more thought, I realized there are accidental ways of dying, so yeah, Permadeath wouldn't work, but i'm for whatever else might add to tension that is sadly lacking from just about every confrontation. I started on Sword and Story(?) and slept-walked my way through several fights. Then I upped the "difficulty" level one.
:yawn:
Found the next to be the same, so went to DeathMarch. Uh, yeah. No recovery during sleep. Eat some bread, drink some water. Hardly even needed Swallow. Geralt didn't die until marching to Kaer Morhen when I let two bears have their way with him to see what it would take to kill him. I miss the days of old, when a CDPR game actually presented a challenge rather than sinking to the level of Bioware for crying out loud. 1 & 2 were good challenges in the beginning, but even with them, once you hit a certain level, Geralt became god-like. 3 is pretty much like that from the beginning unless you stumble upon a quest or monster that's far beyond Geralt's level.
So maybe something to do with graduating from the kindergarten alchemy, otherwise you might as well just do away with the potions if they're so easy to make and get ingredients for. And what's up with the unending supply of bolts? Reeks of DA's unlimited arrows. Seriously, I'm starting to suspect that EA purchased CDPR.
Love all the armor and weapon choices. That was a mind-boggling plus, but maybe they need to be lowered in protection and damage. How about the ability to take away GPS and cancel Witcher sense? Replace it with only being able to see things via cat and catch scents with a smell potion with both having high toxicity levels? Heck, up the toxicity for nearly ALL potions.
At least make the attempt at intellectual and game-play challenges.