@
fracturedearth
Witcher 1 actually had frogs as well. Small and green like...well frogs...that jumped away if you got too close. Okay so I saw the honeybadger movie. Honeybadger is a badass...like all badgers I might add. I've run into one once that had a hare dangling from it's jaws. I think it was a badger, it was dark. We stared at each other for a while until it decided that I wasn't interested to steal its dinner.That or I was too big to have for dinner as well. It chose a different route letting me pass(letting me pass is a clue here).
Question is, shall I as Geralt in Witcher 3, mind my steps watching out for snakes, or have a set of badgers clinging to Geralt's ankles? :
Hmm indeed. But I think the devs could do as they did in Witcher 1, and some animals only add to ambiance and atmosphere, ergo, you cannot harm or be harmed by these animals. I know personally that I couldn't slay an animal without trying to use the spoils or trying to sell it. "I have dozen of venemous snakes for sale. Please take them off my hands. Nevermind my companion badger, he's just cranky." :laughing:
@
501105
Wild horses are confirmed(think there's a screenshot of them), or has been, since we could tame one with Heliotrop sign. Fireflies is a great idea!
@
Saladin
I love how dogs either growled or barked at you in Witcher 1. But we saw cats in Witcher 2 did we not? Their reaction to Geralt is a great idea!
@
broccolisoup
I love the thought of running into one or a few, as lizardmen are cool. But vrans are extinct are they not? I love how Roche put things in perspective in Witcher 2. Here elves talk of non-human persecution by humans(I might add that my ally in Witcher 1 was Yaevinn btw) but the vran skeletons (in Loc Muinne caves) show signs of cuts and execution made by elven blades. So who are worse, different, and good and evil etc. I love how the devs incorporate Sapkowski's ideas in the games. It is never that simple, but pick a side(neutral is also a choice) and stand your ground. But I digress. Yes to meeting vrans or at least finding vran ruins.
@
Villentretanmerth
Good post! But Bethesda has tried time and again with this kind of freedom, and sometimes the AI is allowed too much freedom and more details need to be taken into account. It would be sweet if all this could be done without bugs. Otherwise I'm completely fine with CDPR doing things like Witcher 1 and 2, and we're given the illusion of an open world in a perfectly directed world. I love the thought of it and the realism, but how would it be in a game? Imagine Einar Gausel(whom I hope to see in Novigrad) decides to shut his book store and take some time off in the countryside and you can't effin find him or that book he promised you? You know, for that exorcism quest. What if any npc tied to quests decide to go to the next town or hamlet? How would you know? And would the devs incorporate a system that helped you find them? Say a messenger system(with messengers running around)?
I would prefer a game world where people stay where they're supposed or intended to be, or at least don't go too far away and get killed and eaten where you'll never find them. That animals and monsters stick to the woods or caves, never go near villages or (by mistake)happen to kill passers by, or themselves off(kikimores or other monsters ridding an entire area of every other animal). Especially they shouldn't kill off a quest-giver npc, or any npc for that matter unless it is part of a quest. I know that wolves in real life, when excluded from the pack for various reasons, may travel faaar(incredible how far really) in search of a new habitat. But I don't know if I want to run into wolves or other animals in areas where the devs haven't planned for them to be or meant for the player to run into them. See what I mean? You have many great ideas, I especially like the one with lightning hitting trees, or a village springs up, a festival with decorations, but I wonder how the devs could implement the randomness of things. I guess we'll see though. :lol: I started a topic a while back about how open world an 'open world' should be without it all come crashing down or feel closed up.
@
here_soon
This strikes your fancy? :lol: