They are not planning to have an enhanced edition for W3.
Nonetheless, if the game will be properly optimized (and no doubt it will, since you know, CDPR) I have no fears that my 970 won't be able to run this game at max.
Info about no EE for witcher 3 ?! Im not active on these forums. Lol, if no EE they should put some patches in it for sure. I imagine if they canceled the initial release date to Feb, i guess they want to deliver almost bug free version 1.0 of the game...
Its still an open world game so bugs will be there. Also, yes a 970 can run the game. My fear is those nvidia settings, like Fur, HBAO+ (in an open world game, if they put 16 samples on HBAO+ or more, will tank everyones PC) TXAA, if want to use it, but i imagine will be nasty.
Also, i put my thrust in them, to release a fine game, even on 1.0 version. In these days we got only nasty optimized games. Check Unity, FC4, Dragon Age inquisition etc.
We need to wait for patches and proper drivers to play those games. I hope Witcher 3 will be that good in terms optimization that we just download the game from Steam, or GOG, or from DVD on retail, and just play it, no stutters, etc.
Big question remains: Ok we saw RED Engine on CLOSED DOORS aka Witcher 2, but what about in full open world streaming, like Witcher 3. I hope this mutation of RED Engine will be great for us.
PS: Also its about a question on how it renders the open world game. For example they need to let the GPU to render it by segments, im not an expert for take this one.
Say u are in an area with wind, physics, AI, some NPC, and a house. U enter that house, and the GPU now should render only the objects in the house, and less (not all) from the outside. I dont want the GPU to know what is happening miles away, if im not there. This in a cool transition will be great. If they put it, ahh, render all, will cause stutters due to low VRAM (open world game uses much vram), or other things.