It has nothing to do with reception, I have a suspicion that the endings might be placeholders until they further develop the endgame and/or other parts of the story. Besides, they must know that there is no real choice with those options, but that might be giving them too much creditI would be all in for that one but I am afraid that is wishful thinking. Writers tend to get a bit strange when you tell them that their story is not fun to follow.
I read somewhere that player choices in AC Valhalla have more impact on the story than they do in Cyberpunk. I have no way of verifying that thoughWhen tou think about it,we got Far Cry 5, just with neons, and not as good gunplay, less content, and surprisingly, a fuckton buggier.
Thanks.Btw. Love your forum name and avatar Pic.
Casey Hudson has left the studio ... twice now? One can only hope because somebody had hte balls to ask for using the Legendary Edition to ... think some past decisions over...I would be all in for that one but I am afraid that is wishful thinking. Writers tend to get a bit strange when you tell them that their story is not fun to follow.
Look at the responses from the Mass Effect 3 team. Casey Hudson was pissed that people criticised the games Story.
Post automatically merged:
Btw. Love your forum name and avatar Pic.
Hey don't get me wrong.It has nothing to do with reception, I have a suspicion that the endings might be placeholders until they further develop the endgame and/or other parts of the story. Besides, they must know that there is no real choice with those options, but that might be giving them too much credit
Thanks.
Really appreciated![]()
I’ve gone back to Valhalla to take a breather from CP since my second playthrough is just showing me more and more things missing/making me bitter (plus there’s a Yule event, how festive) I can check back in after I beat it. Valhalla suffers a similar problem that CP has, the map is HUGE but full of mostly pointless filler.I read somewhere that player choices in AC Valhalla have more impact on the story than they do in Cyberpunk. I have no way of verifying that though
Well. The latter is actually happeing... Albeit slowly.Casey Hudson has left the studio ... twice now? One can only hope because somebody had hte balls to ask for using the Legendary Edition to ... think some past decisions over...
But yeah ... I mean, its the old "Misery"-thing - the King-Story about the obessive fan that captures her beloved author and tries to force him to rewrite the last book so her fictional heroine survives and does not die etc...
Authors...I mean, if it happens, than under the guise of a fully blown "overhaul" of the game in many other aspects or something...and only because the game is technically and in regards to features quite broken and a litle barebones...
But just because we do not like the outcome? I advice not counting on it, or you end like the sad pathetic fools of Star Wars fandom that believe just because they do not like the new movies Disney is decanonizing those ... at least that idea always makes me chuckle...
Just curious. Do you happen to have a source for this?[...] and 2 major expansions in the 40 hour range.
Iirc, it was mentioned by milez tost and others whe. They were discussing the shorter main story (but larger open world part - although we can't really enjoy it, because endings) and that they plan to bring out expansions that have the range of blood and wine.Just curious. Do you happen to have a source for this?
Interesting business decision.Just had an interesting thought, many of us dislike the endings because they limit replayability, right? BUT, what is the point of replaying if choices throughout the game don't have an impact anyway?
Maybe they intentionally made the endings bad to prevent players from replaying the game and seeing how their choices don't actually matter...
The percentages in the menu don't go to 100, so that has to be added right? Also, there is no 6th skill tree yet which should also be added. This could be wishful thinking also, and they might be related to multiplayer (unacceptable) but there is definitely still hope for things to get better.Hey don't get me wrong.
I would love to see a free story dlc that fixes VS conditions into a relatively nice outcome. It would give me a reason to replay the game.
(the story dlc has to be free, because people would cry "pay wall to survival" really quick, while people who are content with the endings (9.1%) would feel cheated, because they would have liked other things.)
What bugs me...
They announced several free dlcs (might not be story related) and 2 major expansions in the 40 hour range.
What are they planning to implement? The story makes it pretty clear all of the time that V needs to act really fast to save his/her existance. Adding content to act 2 feels pointless, because even the sidemissions feel pointless at this point. According to the game, we don't have time for that.
So we might get content that is pointless to play, because V is barfing half of the time.
I Personal see the relic timer as a progression. When you start the final mission, it hits 40%. I personally see the 50% mark as the point where Johnny becomes the main entity and V is being slowly erased. Could be wrong though. It does however makes sense when we look at Vs overall condition at 40%.The percentages in the menu don't go to 100, so that has to be added right? Also, there is no 6th skill tree yet which should also be added. This could be wishful thinking also, and they might be related to multiplayer (unacceptable) but there is definitely still hope for things to get better.
I can't see those percentages being added without affecting the ending, one way or another
I think it shows 90% when you choose to give Johnny your body, could be mistaken though. Does the last percentage go to 100 when you finish everything in the game?I Personal see the relic timer as a progression. When you start the final mission, it hits 40%. I personally see the 50% mark as the point where Johnny becomes the main entity and V is being slowly erased. Could be wrong though. It does however makes sense when we look at Vs overall condition at 40%.
Nope.The percentages in the menu don't go to 100, so that has to be added right? Also, there is no 6th skill tree yet which should also be added. This could be wishful thinking also, and they might be related to multiplayer (unacceptable) but there is definitely still hope for things to get better.
I can't see those percentages being added without affecting the ending, one way or another
40h each, that's nothing to sneeze at. Assuming they stay true to their word ...Iirc, it was mentioned by milez tost and others whe. They were discussing the shorter main story (but larger open world part - although we can't really enjoy it, because endings) and that they plan to bring out expansions that have the range of blood and wine.
Blood and wine is pretty large in scope - roughly 40 hours iirc.
It's sad that those two are even comparable when CP was supposed to be the more polished and more ambitious game. The idea of Valhalla being the better RPG is just tragicI’ve gone back to Valhalla to take a breather from CP since my second playthrough is just showing me more and more things missing/making me bitter (plus there’s a Yule event, how festive) I can check back in after I beat it. Valhalla suffers a similar problem that CP has, the map is HUGE but full of mostly pointless filler.
To get the "good" ending you have events all trough the story you have to do right. think its like 3-4 events that you have to handle correct to get the "good" ending. Thats in a game thats like 100+ hours easy if your doing it all. more like 200+ id sayIt has nothing to do with reception, I have a suspicion that the endings might be placeholders until they further develop the endgame and/or other parts of the story. Besides, they must know that there is no real choice with those options, but that might be giving them too much credit
Post automatically merged:
I read somewhere that player choices in AC Valhalla have more impact on the story than they do in Cyberpunk. I have no way of verifying that though