These endings would feel better for people if there was something else at stake, something besides survival. Since your life is technically taken away from your 2 hours in to the game and there was no way to get it back regardless of what you do or choose. The game even tells you half way that you will die as you are, there is no agency in this story. That's what blows the most.
How about redemption, revenge, helping others in need (saving someone etc.) wrapped into the main story, to give it some more weight? Taking the time you have to achieve something instead, so that the players feel they have accomplished something.
Even the Panam ending with a family and friends means nothing because you never even get to see it.
Regardless, my whole point was that the endings seem to have been constructed as "V needs to die we need to do everything in our hands to shoe horn that in, regardless of story inconsistencies."
I still enjoyed the game, but it could have been so much more and it was butchered.