All of this is entirely subjective to the context of the stealth, and how it had been implimented this time, which we will not know, apparently. One mod says he saw it and it wasn't good, alright, but I am just curious about a bit more I guess.Well, color me glad to hear there won't be any stealth. Not that I don't like stealth games - the Splinter Cell, Crysis and MGS series are big faves of mine, and I played Mark of the Ninja way more than any sane person should. But it seems like every damn action game these days has a half-baked stealth mechanic built into it just for the sake of ticking another box. Plus the stealth sections in TW2 just weren't any good - insta-fail forced stealth like in the Kaedweni camp is an absolute no-no for me. If that's the best they can come up with, I'd rather not have stealth at all.
Yeah you would think that witchers would be taught how to sneak up to a monster to catch it unaware and make an easier kill. But apparently not. They prefer to alert the monster before they attack, makes it more of a challenge i guess lol. Or maybe monsters in the witcher universe have too good eyesight/hearing/smell which makes sneaking up on them almost impossible so witchers don't even bother.Stealth in TW2 honestly was not very good. If they aren't 100% committed to a mechanic, best to ditch it. That said, I always imagined stealth to be an integral part of a witcher's training.
There were 3 placesin TW2 the only thing relating to stealth was in one quest from what I recall.
"I was looking for the privy."I didn't enjoy the stealth sections, but what I can say in their favor is that being found didn't result in instant-fail, and in Loredo's case there was even a tiny repercussion on the story. Then again, I always weaseled my way out of those situations and reloaded. Loredo can suck it.