There is no point in going looking for strong weapons in this game.
There was never "going looking for strong weapons" ever. You are describing a very artificial scenario where the search for loot is somehow disconnected from any other aspect of exploration. As if it were some conscious, deliberate decision from the player. Loot has always been an unexpected gift of exploration, like any other unexpected part of exploration. I doubt anyone will open the map of Skellige and try to analyze for four minutes where is he likely to find a good sword in contrast to where is he likely to find a random event, or a quest giver, or a new character, or a cool view. That's not how it works. There isn't a "now I'm entering cave X for its architecture" mode and a "now I'm entering cave Y for its loot" mode. Exploration has many, many benefits, and you cannot tear them apart and say now you're searching for this, now you're searching for that. There is no way to know. There has never been any way to know.
This issue is being so inflated and zoomed in that a description of exploration and player motivation have been completely distorted. If someone replies that they actually do that - that they open a gigantic map and try to carefully understand where are they likely to find loot - I won't have anything to respond. It's your word against mine, but I just seriously doubt it.
Whatever you find, will just be nerfed to your level. Takes away the excitement of finding something rare and then slaughtering enemies with it!
Round and around we go.
Downscaling scenario takes away your excitement over finding new equipment.
Upscaling scenario takes away my excitement over finding new equipment.
Good luck proving what here is some objectively "bad design".
Funny, that. It's almost as if people... prefer different things.
Round and around and around...