Am I one of the only people who find loot being scaled to you in shops a complete mmo fantasy? I get it's a game, but seriously? Even in shops? Oops, seems all our stock is too low for you. Poof! Here you go, auto catch up mechanism. Wouldn't want you to go look for good gear from quests, cause it's all very "meh." That's CDPR's design issue with loot. But scaling things doesn't fix it! It makes quest rewards more useless as soon as you level up!
I'm all for at level+ for quest chain rewards. Or things like extra sockets or special procs on gear for witcher gear to make it compete with that relic that just made you one shot things with aard or igni. Those things feel like rewards for completion of something you put more time into. Or like Crach's, that thing should be amazing, and make it higher level.
But the idea that people want immersion, but also want things to be scaled to them... Well... It's not completely contradictory, but do you really think that shit blacksmith that can't even craft your second witcher upgrade magically now makes relics that are better?
I get it if people want these things. I understand it. I don't like it personally. I'd rather they just make unique items better.
The entire idea of levels is nothing but a game mechanic and fantasy. Levels themselves both in gear and enemies should be what's ruing immersion not them scaling. Scaling should actually help immersion because things being different levels is unrealistic but if things scale they more or less remain relative to each other instead of making odd random leaps or falls in power.
In the terms of the game's mechanics levels are a none issue with the merchants because the Blacksmiths proficiency level is tied to the grade/tier of equipment he can make not the level of the items. A journyman blacksmith can't craft masterwork items of any level but he can craft common tier items of any level. Scaling the level of items he sells in no way changes that or is inconsistent with how it's already set up. It just changes it so that he now sells items which may actually be useful instead of crap which well isn't. Immersion breaking is finding a master armor-smith who is selling tons of masterwork gear that is all completely useless (because it's 10 levels to low)
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