emperorzorn said:
That's fine, you're entitled to your own opinion.
When I suggested this, I had the Gothic games in mind.
In them you can visit teachers to improve your skills and learn techniques regardless of your level or skill points.
All you need to do is find the right teacher and take a lesson.
I see, that would make sense. But I guess I just don't like the idea of a bunch of people teaching Geralt how to be more effective in a field he's been an expert (and always perfecting himself) for decades. Now, all of a sudden, he meets a random guy (or worse, someone he's known for years but still hasn't shared their knowledge with him) who knows much more than him about his own trade.
While it's not at all a bad idea from a gameplay perspective, I definitely prefer sticking with the actual progression system. I'll take it as a videogame necessity, and if I really need an explanation, I'll see it as getting a mix of old and new experiences.
emperorzorn said:
Well, in TW1 we had all of these experts in Kaer Morhen.
But swordsmanship could be taught all across the globe, alchemy aswell (Kalkstein sends his regards).
I admit that the signs are a bit more specific and probably only taught in Witcher schools or by wandering Witchers.
Exactly, so either there will be a lot of witchers around (maybe even random ones), and this possibility is one I'd personally hate to see happening, or you'll always know you'll have at least one of them available for when you need his training.
Furthermore, I can understand magic teachers, but isn't Geralt supposed to be one of the best sword fighters in the world? And witcher recipes shouldn't really be common knowledge (even if both games are quite loose on this concept), even less new ones. Who would be interested in creating them? So there are a lot of things I wouldn't like and very few I actually would, so I personally give it a nay. But that's just my opinion, of course.