CDPR said they don't have Linux support for TW3, but they avoided commenting on the ad. No idea why. It could be anything from prank or mistake on Valve's part to CDPR first considering Linux support at release time and later dropping the idea.Is there anymore on that mysterious steam ad? There are some who still believe its been confirmed for linux.
See here. But as I said, they don't talk about the ad, just about the lack of support.I went though the thread and didn't seem to find any mention of this, unless I accidently went over it.
I thought this too at one point. However, the user base of linux is estimated to be in the millions and several companies are showing support for Linux after Valve started working on the Steam Machines. I don't think profits will be an issue anymore.Witcher 3 on Linux and Mac OSX is waste of money imo, possible sales are very small
No, it's not a waste of money, because it's investing in their REDengine to run on those platforms, which will make it more valuable for other developers (CDPR still plan to license it to others as well, remember?). Plus if sales are sufficient for other studios to produce Linux builds why would it be too small for CDPR?Witcher 3 on Linux and Mac OSX is waste of money imo, possible sales are very small
GOG has way higher potential than that.GOG has a potential to sell 2000 copies to linux users; http://www.gog.com/wishlist/games/to_cd_projekt_red_bring_witcher_3_and_your_other_games_to_linux_please
Most probably. Though more and more studios now develop all versions simultaneously. I think it depends on their development teams. If they have expertise for all of those platforms in house, it's easier to develop all at the same time. But I suspect CDPR simply have no OpenGL developers at present (note that their previous games for Linux and OS X were made by subcontractors). May be going forward they'll hire more people for that.It's probably just too much workload to try to do it in parallel with the main development, and have to test and support on so many environments. Just speculating, but I would expect it to be a repeat of what happened with the other two games - that when it's been released, and patched as necessary, on the Windows platforms, they'll bring out the Mac and Linux versions.
Witcher 1 for OS X is Wine wrapped, and Witcher 2 for OS X and Linux uses eON wrapper (it's a proprietary wrapper by Virtual Programming similar to Valve's ToGL).Mac OSX.
A version of Witcher and Witcher 2 both exist for Mac OSX.
Witcher was released simply with a cider wrapper, [could have been wine], and released via Steam.
[There was much conversation about this on the forums back in the day, due to obvious reasons.]
Witcher 2, I do not recall if they actually did a port or a wrapper like previous.
Not really, Wine has no support for DirectX 11 yet. And even eON doesn't have it as far as I know (at least yet).It stands that one could apply a cider/wine wrapper to a legally purchased version of Witcher 3.
Though, there are obvious drawbacks to this, and a native port would be desired.
Most likely for servers unfortunately, linux is popular when it comes to servers. We haven't had any offical news for linux games from CDPR since TW2, and I think the uproar caused from it not being native may be a reason why we won't have another linux game from them for a long while.CDPR are hiring a network programmer for Cyberpunk 2077 with experience in Linux: http://en.cdprojektred.com/jobs/senior-network-programmer/
Not really an indicator of their Linux efforts since it can mean just server side, but still something interesting.
Valve is also going to be presenting glNext at GDC, the successor to OpenGL, which will compete with Directx12.If they are serious about it, they'll hire people and make it native. And they said in the past they are interested but wait for SteamOS. Steam Machines are supposed to become available this year (announced on GDC2015 in March), so there will be some serious movement.
See also here: http://forums.cdprojektred.com/threads/30951-Presentation-about-OpenGL-on-upcoming-Siggraph-2014Valve is also going to be presenting glNext at GDC, the successor to OpenGL, which will compete with Directx12.